THIS is what I've been waiting for to get my really and truly psyched for this game.
Are we going to have realistic choices or is it going to be "I'm horrendously evil or saintly good"? Cause that's what I want out of this game.
Does kinda have the look of someone who played The Witcher and decided to make it with a budget. Not that this is a bad thing. Quite excited.
Man I hated this movie...it's the Doom movie and it takes them something like 40 minutes before the killing starts. If those 40 minutes had been worthwhile, fine, but they were nothing but fake-out jumpscares and expository dialogue.TANG rocks though. No questioning that.
If you lose that fight, do you get baned all over again? And then have to play a spinal rehab mini-game to continue?
Nothing looks like it's actually impacting, it looks like he's swinging his claws and stuff is dying/exploding... I dunno, maybe I'm just being a pessimist who doesn't want to believe a movie-videogame could actually be good.

I was playing some Brutal Legend and I got a hankering to go back and watch some of those VH1 Metal documentaries (the really awesome multi-part ones where they interview basically EVERYone from the 70s-80s metal scene), and there was something that struck me more this time around: 1) Rob Halford knows his shit. The dude is MAD informed and really clever. 2) The groups that protested metal (mostly Christian, but I don't want to over-generalize) came up with some pretty hilarious ways that metal was corrupting our youth (just like rock and roll before it and the blues before that etc etc), but one of the funniest, for me, was the idea that Judas Priest (of which Mr. Halford is the frontman) had recorded backward (and therefore subliminal...of course) messages that would cause the hapless teenagers listening to it to be overwhelmed with the urge to kill themselves. This was in the wake of two teenagers listening to some Judas Priest, and then killing themselves.
Now obviously, this is a patent lie. If subliminal messages could be so easily and effectively implanted in someone, it would have been acquired and weaponized by someone at some point. There was some kind of musical anomaly that made it sound like the background of the track was saying "Do it, do it" but as Halford pointed out "Do what? Why would you assume it meant kill yourself?" He then went on to "If we could program teenagers to do our bidding, why would we have them kill themselves?! Why wouldn't it be 'Go buy lots more Judas Priest albums, and pick up a t-shirt while you're at it!'" And I realized: it's because these groups think that bands like Judas Priest, Black Sabbath and Slayer are evil for its own sake. Which is something that doesn't exist.
Stalin's governing led to the deaths of 20,000,000 Russians, but he thought it would lead to Russia being stronger than it ever was. Even serial killers have motives, twisted and sometimes incomprehensible though they are, beyond "Cause I'm the BADGUY." But that's not how these people see the artists and us, their fans. They see us as either victims or enablers, depending on our age and whatnot, but they see these people as EVIL. They are pure evil for its own sake, they are from the devil, they want us to die for no reason. It doesn't make sense otherwise, why WOULD you program your fans, the people who have made your career, to self-destruct? There's no purpose and there's no point. I find it frightening that these people have been so indoctrinated by whatever drives them that they truly believe that there is a scourge like this and that it isn't some genocidal dictator, or an abusive family, or even a madman with a knife.
They really believe it's a bunch of musicians. Or filmmakers. Or videogame developers.
Videogaming (a friend of mine is trying to stop the word "gamer" from being used anymore. Long story) is at an interesting crossroad that all forms of popular media have come to at some point: straddling the line between an accepted mainstream artform and something that politicians from both sides of the spectrum want to burn in effigy for corrupting the youth of America, who everyone knows has no capacity to think for itself. It's happened a few times with more books than I can count (look up a banned book list on any search engine and prepare to be surprised), all different kinds of music (metal and rap most recently, but basically every form of music has been crusaded against at some point), movies are still choking under the yoke of the MPAA, and TV still has to contend with censorship on a daily basis, though the grip is slackening. Videogaming just showed up the party, and guess what? It's already got six drinks in it. Videogames present an interesting problem to the debate: interactivity. This is Roger Ebert's argument as to why they can't be considered true "art" forms: because the user interacts with and changes it, it's not truly art. I don't agree with this contention one little bit not only for the fact that I've seen art exhibits that allow audience participation, but there's only so much a user can do to "alter" a videogame while playing it. You'll never be able to make Marcus Fenix soar over the battlefield on the back of a pegasus raining down fireballs from a sword. But I'm preaching to the choir, and I won't lie it's a good feeling, but I have another point: one of the biggest hurdles is from within. It's us not taking the medium seriously, even on a sub-conscious level.
I was watching a review for a game on Zero Punctuation when the reviewer made the fascinating point of the community getting SO excited when someone from the mainstream gets involved, even peripherally, with a videogame. Now whether or not you like Zero Punctuation is irrelevant, I think the point is an incredibly good one. Why DO we fawn over people who don't work with videogames when they come and make a game? Why do we, as the reviewer put it, "Say 'oh YES Mr. Bigshot movie producer! Come down to the filthy masses and show us how it's done!'" This art form has been around for well over thirty years, mostly without help from outside sources, so why is there this hero-worship when a game comes out that has Stephen Spielberg as an executive producer?
Quick: what's one of the first comments about any hot new game sure to show up in the forums within 24 hours of the game's release and vindication of quality? No, not lewd comments about whatever female character is in it, "I'd love for them to make this into a movie." Why? Videogames have, historically, made atrocious movies. There hasn't been a single one of actual quality with the possible exception of Silent Hill (Mortal Kombat doesn't count because, while it was a fun movie, it's not a "good" movie). Metal Gear Solid is the one I hear talked about most and it's also the one I find most puzzling. I love this series, I've loved it since the first PS1 game, but the game is HEAVY on the cinematics, so why would one want to see an inferior version, most likely starring an actor no one wants to play the character, with a script that's been passed around like a dutchie 'pon the left hand side so many times, to so many different people who've probably never even heard of the game, that by the end it's called Metallic Cog Mercurial and stars Chris Kattan as the WACKIEST secret agent this side of the RUSTY CURTAIN! (rated PG-13)?
I think it's because deep down a lot of us are still waiting for something to come along and make gaming OK for mainstream acceptance. Like what the one-two combo of the X-Men and Spider-Man movies did for comic books (with Blade being the lead-in), but comic books lend themselves more naturally to being adapted to the big screen, and even those movies didn't get REALLY good until very recently. So I think we need to bring gaming to the mainstream ourselves. Games like Bioshock are a great step in the right direction because they have incredible artistic vision as well as a satirical, philosophical plotline. In short: it has depth. That's what people look for in art: depth and that's what so many games lack. I'm not saying EVERY game needs to become Bioshock in order for us as a community to progress beyond what we are, I'm saying that we shouldn't let someone on the outside ride in like a white knight and redeem something that doesn't even need redeeming. We should solve our own problems by supporting games that actually try something daring and dynamic and even by trying to hold these games up as counter-examples rather than simply shouting at the top of our lungs about how artsy games can be.
Oh Fox, is there any TV show you won't ruin? The news is no longer quite hot of the internet presses, but for those who don't know: Fox has resurrected Futurama, possibly the greatest cartoon ever made, only to attempt to recast it because the voice actors want more money to return than Fox is willing to pay.
This of course horrifies me as quite the die-hard fan who had to sit through texts of my friends meeting the cast at ComiCon (I hate the people who love me and they hate me!). One even asked about it and he was tight-lipped, as was DiMaggio in the interview being advertised on this fine website. This means that, very possibly contrary to popular belief, this isn't just Fox rattling their sabers like they did a few years ago when they threatened to recast The Simpsons. That was pure insanity and everyone knew it would never happen, but this is a show that was cancelled, had some great movies and is now returning.
As with my previous post, I don't really know what the point of this is other than venting. I can't really galvanize the internet into action because nobody takes online petitions seriously, I can just say to hope for the best with regards this little slice of TV heaven. And if things do work out, hope that Fox doesn't cancel them after six episodes.
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Takes a Minute To Get There, But Worth the Trip
(PS3)
Batman: Arkham Asylum is based on the DC Comics (recently DC Entertainment) character who has become a cultural touchstone since the brilliant one-two punch of "Batman Begins" and "The Dark Knight" and this game, while taking a little while to rev up, fairly accurately simulates what it must be like ...
Reviewed by Undeadpool on Sept. 27, 2009
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A Few Minor Flaws Keep It From Perfection
(X360)
There's an epidemic going around. It's symptoms are readily recognizable: clothing made of iron, weapons made of steel and wood, haughty elves, drunken dwarves, prophencies being fulfilled and, of course, severe dragons. I'm talking about the epidemic that seems to be sweeping the game industry that forces all RPGs, be ...
Reviewed by Undeadpool on July 26, 2009
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DLC Done Better
(X360)
The Pitt follows Operation: Anchorage in extending the lifespan of Fallout 3 and it hits the mark a lot more clearly than its predecessor, though it's still a little short for a wholehearted reccomendation. Once again a mysterious radio transmission guides you to someone in need of help. I'll avoid ...
Reviewed by Undeadpool on July 26, 2009
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Fun If Your Character Knows Which End of a Gun Goes Boom
(X360)
Do you like fighting? Do you like fighting with guns? Does your Fallout 3 character like fighting with guns? Then this, my friend, may be the downloadable content for you. Operation Anchorage does something interesting, it actually fleshes out the Fallout universe, something that is normally relegated to the pieces ...
Reviewed by Undeadpool on July 26, 2009
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A Bit Clunky, But Still a Classic
(PC)
Downloading this piece of my childhood from Steam was a bit of mixed bag, I'm a little sorry to admit. I went in with rose-tinted lenses remembering exciting fistfights and amazing voice-overs sandwiching some light puzzle solving. What I wound up with was a pretty equal helping of all three.The ...
Reviewed by Undeadpool on July 12, 2009
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Bought This AFTER Buying Persona 3
(PS2)
Persona 3 was THE best RPG I'd played in a VERY long time, and as an old-school fan of RPGs, it was nearly the perfect game. Occasionally atrocious ally AI and clunky inventory management are the only things that prevent it from achieving true perfection and adding on a 30+ ...
Reviewed by Undeadpool on April 4, 2009
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Tried to Not Let Past Games Influence Me
(DS)
But I couldn't help it. The Phoenix Wright games were and are my favorite DS games. They had great writing, amazing characters and incredibly impressive twists along with incredible dynamics between the characters.For neophyte lawyers, the game has two modes: investigation and courtroom. In investigation you gather evidence, as the ...
Reviewed by Undeadpool on April 4, 2009
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| Date Joined: | March 4, 2009 |
| City: | |
| Gender: | Male |
| Alignment: | Microsoft |
| Points: | 721 Points |
| Ranked: | Ranked #1233 of 60,794 |
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Plants Vs. Zombies game - 400 points |
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The Witcher game - 281 points |
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The Witcher 2: Assasins of Kings game - 40 points |
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snide
2 hours, 19 minutes ago The reason I still believe in PC gaming? I've played a dozen LFD2 pickup games now all with great people using voice chat and teamwork. |
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Brad
3 hours, 23 minutes ago Fired up Braid on a whim this morning and instantly solved the puzzle that had me stumped for a year. What the eff. |
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Jeff
3 hours, 56 minutes ago My new power to change the GB homepage's tagline at will is surely going to lead to ruin. |
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Ryan
4 hours, 55 minutes ago play on, player! RT @FINALLEVEL: http://twitpic.com/qdjt0 - Daily Pic: Name this Bay Area Mack! |
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Claude
2 days, 1 hour ago Happy Birthday Wii. |
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Vinny
1 week, 1 day ago So easy to join! RT @jeffgerstmann: Square's new Scientology recruitment video. That guy looks so calm and in-control! http://bit.ly/3OtQH2 |
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MB
1 week, 4 days ago Modern Warfare 2 = Finished = Awesome |
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Bloviator
3 weeks, 6 days ago Bloviator is psyching himself up to down a Natty Ice. |
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