There are a lot of terrible games out there. Most are forgotten quickly, some have a cult following, but a few become legend. Often you can identify the reasons behind those legends. E.T. for the Atari 2600 helped cause the game crash of the early 80s and changed the industry forever. The Zelda CD-I games took a franchise that was big then and has only gotten bigger and made these weird, terrible, games, in the most un-Nintendo like way ever. Shaq Fu is a fighting game based on a basketball legend at the height of his popularity, a truly ridiculous premise.
Superman 64 shares a couple attributes with these games, chiefly a recognizable license and the fact that it came out at a time when there were fewer games on the market so we all knew about most of them, but it's hardly unique in that. There is an almost endless river of licensed trash, with plenty of bad superhero games cluttering shelves. There are multiple awful Batman games on the PlayStation, and almost every major hero has had his or her share of trash software. Yet Superman 64 seems more recognized and important than those other games, despite not having the industry impact of an E.T. or the novelty of the Zelda CD-I games or Shaq Fu. After all while a basketball player fighting game is absurd, superhero games have been around for almost as long as there have been video games.
So what makes it special? Why is it that it was inevitable that Blight Club would eventually get to this particular game?
I think there are a few factors. For one, while there are tons of superhero games there are not that many Superman games specifically. He has not been nearly as prolific as contemporaries like Spider-Man or Batman, and if you don't count appearances in franchises like Injustice or Suicide Squad we haven't seen a Superman game in a long time. For another, it was an N64 game. The N64 was a console a lot of people had during their impressionable childhoods and it was a console without nearly as many games as something like the PlayStation, so it was easier to be aware of more of them. Almost every N64 kid rented Superman 64 or played it at a friend's house or at least saw it on the shelves and read about it in magazines or on the web.
Finally there's the premise of the first few levels. Superman 64 is not actually a game about flying through rings, but that's how it starts and that's how it's remembered. The sheer stupidity of taking the Superman character, a god among men, and reducing him to flying through the rings shows such a lack of interest in the character and a paucity of imagination that it stands out in the mind. The Catwoman game on Gamecube is terrible, but that's at least a game about doing Catwoman things like stealing and fighting goons. Flying Superman through rings is a Shaq-Fu level of dumb that resonates with people.
There's something fascinating about how the makers of Superman 64 managed to create a terrible game that has somehow endured with a lot more visibility than many better games made at the same time. Most of the N64 library has faded into the background. When's the last time you thought about Excitebike 64, a top 25 seller on the system and a pretty good game? But Superman 64 comes up again and again. The developers managed to capture something special by creating a game that's not just bad but also ill conceived, with a character who is not well suited to games and doesn't get a lot of them. They made a hallmark of the N64 library by being so bad at their jobs they transcended dreck and ascended into camp.
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