Surprised there was no mention of ZombiU here, given that's one of few games where protagonist death is canon in a similar way to the Souls games.
Also as for Alien: Isolation, I think the way for how the alien's behaviour is largely unscripted, that goes a long way in making kills by it not seem as frustrating. While it may kill you in this one spot, it may then not even show up the next time you try, so you're not stuck in some endless cycle or anything. Plus in a weird way getting killed by the alien can sometimes feel like a form of relief; a way to vent out all of the tension and terror that's building up as you're waiting for it to getcha, which in my case was sometimes done through laughter.
It's never come across as being overly unfair in any case; 9/10 deaths against the alien have often felt like they were my own fault really. Like maybe getting impatient, or relying too much on the flamethrower -- which I quickly learnt will actually piss the alien off and make it act more aggressive, by way of sticking to the ground level a lot more rather than staying in the vents. Also, it can totally hear the beeping of your motion tracker.
Wait, hold on a sec, The Alien shows no patterns? At all?
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