The First Decennial Moosies Video Games of the Years of the Decade Awards, Part I!

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MooseyMcMan

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There's been a lot of rumblings lately about the decade coming to a close. A lot of people trying to find the best tweet of the decade, best game of the decade, best movie, etc. It is fun to think about things like that, but I would never limit myself to something so pedestrian. No, instead, as a celebration of the many years that I've done this, I am going all out. Or...at least mostly out. I've re-written this intro multiple times, along with parts of the actual meat of this, and cut several things. Things that certainly defined the decade, but... To be frank, it felt wrong to write about the decade in games without going into serious stuff like Gamer Gate, and... I do not have the energy for that.

So, what I've ended up with are a couple "things" from the decade, and a whole bunch of games I felt are worth remembering. Or maybe I can't forget, even if I want to. It's only appropriate that something written about the last ten years be messy, really.

That, and despite my best efforts to keep this short...it ended up long. Long enough that it's been split in twain. And if this isn't enough, feel free to read my 2019 Moosies! But here...is Part I:

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My favorite technical "innovation" of the decade: The Share Button.

It was very easy to roll my eyes when Sony announced the PS4 was going to have a dedicated Share Button. But it wasn't until the console was out, and a certain revelation occurred that completely changed my thinking on it. And that revelation, was this video:

The ease with which the Share Button, and the PS4's constant recording of game play, allows people to share (the branding works!) videos and images of glitches and other nonsense showed me a whole new world of what was possible with social media integration. Or in other words it meant a newfound proliferation of videos and screenshots of bugs in games, and that they could be actually recorded directly, rather than blurry shots taken with a phone (not that that stops people from still doing that).

But, over time, I found myself just taking screenshots for fun, posting pictures of cute in game animals or other things, often with the text of, "friend." It's silly, and it's goofy, but it's fun to see my friends posting stuff, see them enjoying mine, and all because of a simple button on the controller. A button so simple that Xbox One's lack of it, despite the same ability to post screenshots and videos existing on the console, likely led to a lot of people not going through all that just to share a picture.

It eventually led to Nintendo copying it on the Switch, and Microsoft doing the same on Series X. If anything, they should have rolled that feature out sooner, on some revision of the Xbox One controller, but there's likely a lot more to complicate that process than I would know.

Regardless, silly though it sounded at first, the Share Button has truly been a great, and fun feature.

Gaming's lost social media platform: The Miiverse.

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Why dedicate a button to sharing things to existing social media platforms when Nintendo could just make their own? Oh, the Miiverse, what a strange and wondrous place it was. Again, it's easy to mock now, and I'm sure that's coming through a bit in my tone, but I genuinely liked the Miiverse. There were a lot of cool ideas in there. Having pages dedicated to each game, a relatively easy way to get there, and see other people talking about it is a cool idea!

Even if a lot of Miiverse just turned into memes and nonsense, it was fun. Fun, and though again people mock it for this, but it was a place that lots of kids used. Granted, given the not so small number of people intentionally breaking the rules to see what would slip through the cracks...maybe that wasn't always a good thing. The point I'm trying to make is, there were probably a lot of kids not generally allowed to use a lot of the rest of the internet unsupervised that got a chance to use the Miiverse, and make friends there.

And people mock it for it.

I used the Miiverse a decent amount in my first year of owning a Wii U (the whole story of my time with the Wii U was a single year of heavy use then basically nothing until Breath of the Wild). It was fun, it was silly, and it's a shame that it's gone. Was it perfect? Absolutely not! But I miss it, and I doubt that anything quite like it will ever exist again.

Rather than just do a list of my favorite ten or so games of the decade, first I'm going to write a bit about a bunch of games that I think are all interesting in one way or another, but not necessarily "games of the generation" type games. Games that, for good or ill, have stuck with me, and helped make the decade in games what it was. Not in any particular order, either. If nothing else, I want people to look at these games and think, "Yes, these sure are the games Moosey would highlight at the end of a decade."

Tokyo Jungle, the best survival game of the decade.

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Is Tokyo Jungle a good game? Not really. But is it a game that I love because of its absurd premise, and its dedication to that weirdness? One hundred percent. Sony developed and published a game on the PS3 where you start as a Pomeranian trying to survive in post apocalyptic Tokyo. The actual flow of the games itself isn't really that weird mechanically, but the whole aura around it is so, so odd, and I love that it exists. I'm so happy that at one point in time, this bizarre little thing was allowed to exist.

Now if only Sony would make a proper sequel, or at least port the game to PS4. Or, really, make the game that feels as out of nowhere and bizarre as this did then.

No Man's Sky, and the art of the comeback.

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Lots of games have changed significantly after their initial release. One of the defining new(ish) things from the decade in games is the ability to so readily, and drastically change games via updates. But in most games those updates amount to balance changes, bug fixes, things that are so small most people wouldn't notice them. That, or they're games that are explicitly in "early access," and thus not technically finished.

Out of all the games that I played over the decade, No Man's Sky is the one that sticks out for both having changed the most, and for the majority of that change being positive. Launch No Man's Sky (a game I enjoyed!) was barren and featureless in ways that really made it feel like it was not a finished game, rather than a sixty dollar product sold on store shelves (but that, I'm sure, is a long topic I am not equipped to discuss fully). But the amount of changes made over the years, including very fundamental ways the game is interacted with, and even the physical planets themselves, were enormous.

Like, for example, I had built a base on this wonderful planet. Blue foliage everywhere, not really much water, but it was nice. Calm. Lovely. It was a joy to return there, store my old stuff, build new things, etc.

Then one day there was an update that changed everything, and it became a toxic mess.

So, yes, that update left me a bit miffed. But additions like an actual story that was good, a third person mode that changed the vibe of the game more than I expected, vast improvements to the spaceship combat, and loads and loads of other things, they all make No Man's Sky feel like a different game now than when I first played it.

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Of course, there's much that can be said about the loss of those older versions of the game. Someone could take a PS4 disc, and install it without any updates to get the patch-less version of the game, but what about the version with the early updates? Or the updates a year or so into the life of the game? I'm not saying it's a tragic loss, just something I think about occasionally.

PT, the harbinger of the delisting doom.

What is sort of a tragic trend, however, are games that get delisted. And when that topic comes to mind, PT really is the first notable one. The demo for a canceled Silent Hill game that Konami tried to bury forever, even after it inspired a new generation of low to mid budget indie horror games. It's an interesting little thing on its own, but the fact that it was not so effectively wiped from the face of the Earth is a large part of the mystique around it these days.

The worst thing, though, is that PT being delisted was not the end, but the beginning of a bad trend. Games being removed from digital stores seems to be only happening at a faster and faster rate. High profile games too, like several of the Forza Horizon games. Sometimes these games return, like Alan Wake, but sometimes they're just gone to all but those who bought them already.

And in some cases, like PT, even they're even gone to the people who had downloaded them, but lost that data. Okay, PT was free, but the point is that this is bigger than that one game. Thinking of games as just some unimportant thing that is okay to be lost to time is...sad. Games are art like any other form of entertainment, and even if the majority of them aren't great (like all forms of entertainment!), that doesn't mean they should just cease to exist.

To be fair, there are still ways to get PT. I had lost it at some point after swapping in a bigger hard drive to my PS4, but after some snooping, I...found a way to get it back on there (it wasn't that difficult or nefarious, I didn't mod my PS4 or anything like that). I dunno if that way still works, but at least people are trying to preserve this stuff as best they can, or find ways around these things.

Especially when, from the sound of it, most of the time these delistings happen for legal reasons. Song licenses ending, or maybe it's car related for stuff like Forza. That Ducktales game was delisted, because I guess Disney and Capcom decided it was cheaper to just let it fade into the ether than let people still be able to buy it. Or, you know, just let people have it.

But capitalism couldn't that happen, oh no.

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Call of Duty: Advanced Warfare, my ticket into online games with friends.

Okay, this wasn't the first game I ever played online with friends. There was about a year back in the previous decade where I played 360 games online with a group of high school friends. But between then and Advanced Warfare, most stuff I played online was just me against random people.

This is the game, perhaps along with a certain other one I'll get to, that got me to buy a headset with a mic on it. To...gasp...talk with people!! Not the randos, but my friends. Newfound friends that I had made this decade, and though now it's hard to imagine my life without them (even if I've really only met one of them outside the internet), back then we didn't know each other as well as we all do now.

Playing games, chatting about nonsense, coming up with all our goofy in jokes (still think about yelling "TWO XP" on double XP weekends), it's really one of my fondest memories from the decade. Obviously those sorts of things extend beyond one or two games, but when I think about where it started, it was Advanced Warfare. Still my favorite Call of Duty of the generation, and likely to be the last one where I really enjoyed both the single player and multiplayer modes. The double jump into air-dash is one of my favorite "feeling" things of the decade, and it's a shame Call of Duty decided to move away from cool future stuff, and back to the boring/morally troubling realm of "modern" "warfare."

The odyssey, and legacy of Destiny 1 & 2.

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Destiny, of course, is that other game from 2014 that helped push me into playing games online with friends (and never mind that I'm pretty sure Destiny released prior to Advanced Warfare). It was probably just as important to that as Advanced Warfare was, but when I think back on the Destiny games, I feel like there's a lot more there to dig into. Beyond my personal experiences with them, though that all ties in as well.

Like No Man's Sky, the Destiny games have changed quite a bit. But in these cases, it was less a fundamental re-imagining of the core of the game, and more along the lines of adding more stuff onto the games. And yet, despite the fact that the changes to Destiny over time haven't been as immediately drastic as changes to many other games, I can't think of any other games where the general reaction to them has been as much of a roller coaster.

My own experience with these games began with the highs of obsessing over base Destiny, which led to my burning out fast. But, a handful of months later I came back for the House of Wolves expansion, and while playing at a more measured pace, was able to have fun again. Then I stopped when everyone else came back for Taken King, because I was so stubborn I didn't want to have to buy the bad expansion to play the new good one.

But for everyone else, Taken King was Destiny coming into its own. The moment where everything fell into place, and it worked. Thinking back, I wish I had come back and kept playing, if only just for that one expansion. I missed out.

Then the next year was another expansion, that some people liked, but a lot of people ignored, and the year after was Destiny 2. Which is when I returned, and the roller coaster continued along. I liked it at launch, but then the first expansion was bad, the next was better, and Forsaken then was great! For my money, Forsaken is the best the Destiny series has ever been, and I wish it was that good now.

Because Shadowkeep was underwhelming in every sense of the word, and the seasonal stuff in the months since hasn't been interesting either. It's just... The core of the game is still fun. Destiny 2 is a fun game, one of the most fun I've ever played! I'm sure there's countless things to tear apart in individual balance changes, and all of that, but at a base level, this is the same Destiny 2, just with more stuff than at launch, and yet...

I guess it's just a combination of fatigue at the old stuff, and the new stuff not being plentiful or good enough. It's a shame too, because I would love to be championing this game, now that it's free to play, and Bungie is fully independent. I've put more hours into Destiny 2 than any other game this generation. Possibly more than any other single game in my life. Almost certainly so if Destiny 1 is included in that hour count.

There's so much I could write about these games. Originally I also intended to write about how much they've influenced so many other games this generation, from loot stuff, to even those menus that I don't like. Not that Destiny pioneered much, if any of it, more that when I see Assassin's Creed using those same menus, with similar loot systems, it feels like Destiny is the game they're aping.

This one is included SPECIFICALLY as a joke for two people, one of whom might be reading this.
This one is included SPECIFICALLY as a joke for two people, one of whom might be reading this.

Of all the games that defined the decade, Destiny and Destiny 2 are two of them. Certainly helped define the generation, but I guess I could save that for next time when everyone is doing their "games of the generation" lists, which won't at all feel like mostly a redo of the games of the decade stuff. Just with less Mass Effect.

Speaking of...

Disappointment of the decade: Mass Effect Andromeda.

Before I say what I'm going to say, I need to clarify: I am being serious. I'm not joking, I'm not trying to make light of anything.

Mass Effect Andromeda made me depressed. Literally, emotionally, physically depressed. I try not to talk about it too much, because usually it's not really that bad, but I get depressed, like, capital D Depression, depressed. I mean, just in general.

Mass Effect Andromeda made me feel the way capital D Depression does.

Again, I'm being serious. I only played a very, very small amount of this game, when there was a free trial. It just made me depressed, so profoundly sad that something I loved so much had fallen so low, and even to this day it doesn't make total sense to me. It seemed far from the worst game I had ever played, but something about it just made me feel so bad I had to stop. If I went back to it, and tried again, maybe I could get through it, but frankly I can't think of a single reason why I would want to, or that would be worth my time.

It's depressing, and no other game has ever made me feel that bad in that way. So much so that I felt like I had to say something about it here, and the best I could muster is to say it's the most disappointing game of the decade. So disappointing I can't even tarnish Todd Howard by making that same joke from the Moosies.

It just makes me sad, and I wish, so badly, that BioWare could make another good game, Mass Effect or otherwise.

Spelunky, the rogue-like-lite-like of our era.

Like Destiny, I can't really say with certainty that Spelunky really did anything specific first, but I do think it's the game responsible for the rise of procedurally generated single run games. You know, rogue-like...lite...likes. I will never stop making that joke. In all seriousness, Spelunky was certainly the first prolific one, and still one of my favorites.

I never really got good at Spelunky. In my 400+ attempts, across two consoles (an odd case of my save Transfarring seamlessly from PS3 to PS4, without my even realizing it would), I only beat Olmec once. Never even tried to get any further than that, as I only made it to Olmec twice. Once very early on, and once much, much later, when I finally beat the game.

Between it being the catalyst for the spread of a (semi) new genre, and being so good in its own right, it's definitely a noteworthy game of the decade.

Transfarring.

I dare you to find an image that's more 2010 than this.
I dare you to find an image that's more 2010 than this.

Peace Walker was a good game, and I think it'd be more fun if we used the word "Transfarring" instead of "cloud saves," "cross saves," etc.

Dust: An Elysian Tail.

This was almost my game of the year in 2012, but my obsession with Mass Effect won out in the end. This game, one I loved so much I got all the Achievements in the 360 version, and went back years later to Platinum it on PS4, was just so darn good in every way. The art style, the fun and fast combat, the world, the story, everything was just great! And I could sit down to play it all over again, and have just as much fun now.

The Evil Within 2.

One of those games I bought half on a whim, but I just keep thinking about it! Such a cool mix of stealth mechanics, and survival horror-ness, and it was just a great game that I liked a whole lot. It was weird too. Unafraid to be a game about sneaking around zombies in a suburban neighborhood at one point, running from an unkillable monster through Twin Peaks looking halls another moment, then fighting a big goopy yogurt monster. It was great, and still one of the best spooky games I've ever played.

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Donkey Kong Country: Tropical Freeze.

A great game, starring one of the great heroes of our time, Donkey Kong, and featuring truly one of the best soundtracks of the decade.

Overwatch and the proliferation of loot boxes.

Some games, are just fun games that I played, and remember fondly. Some, whether done well or not, are forever games that I do truly, keep playing forever. But some, some captured my attention for a good long while, and just slowly lost me over time. Or maybe that's just Overwatch. I played so, so much of this game in 2016. It was super fun, and there was an astounding amount of variety in the characters! At least for first person shooters, anyway.

And they kept updating it for free, with new characters, and maps, which was so cool! But...those free updates came at a cost.

Again, did Overwatch pioneer the concept of boxes with random items in them? No, that was Mass Effect 3 (prove me wrong!). But like Destiny, and Spelunky, Overwatch is the game that everyone else wanted to be, and the one they copied the loot boxes from. It's a shame, because loot boxes...are bad.

I get the people who (at least used to) say, "Oh, it's not so bad if it doesn't affect the game play." I understand that argument. I also think it's completely wrong. Let me recount my own personal experience with the loot boxes in Overwatch.

I have not bought a single one. I paid my sixty dollars for the game (grumbling all the same at there not being a forty dollar version at launch on consoles like there was on PC), and have not given them a single cent since. Obviously there's always a temptation when the skins and stuff are cool, but the pace with which I got boxes for leveling up in the game was just enough to keep me satisfied.

Until the first big event.

2016 was an Olympics year, and due to licensing, I'm sure, Blizzard instead made up their own fake Olympics, and put some vaguely international sports themed stuff in the game. Now, most of it, was whatever. I think I got a Tracer skin with the UK flag as a cape that I used for a while, but that's not the point of the story.

McCree got a skin where he had half an American skin draped over a shoulder. And let me be clear, it was not a "good" skin. But I wanted it. Because I thought it was funny, and because I convinced myself that "American McCree" was an "American McGee" joke. You know, the guy that worked on that Alice in Wonderland game that I never played, or had any interest in.

Anyway, I wanted that dumb, bad skin, but there was no way to get it aside from loot boxes. So I kept playing, playing, playing, obsessively trying to get this skin that I didn't even think was actually good, I just wanted to use it ironically. I didn't, and I came closer than I ever have in my life to spending real life money on boxes at a random chance to get an item.

I'm glad I didn't, but then I realized how insidious loot boxes are. Especially for cosmetic items. If Overwatch was a game where some people had an advantage because they paid more money, I would have just stopped playing. But when the money "only" leads to cool outfits and costumes, and the coolest ones are only available during limited time events...it became clear how this stuff is designed to just prey on people wanting to be and look cool.

Now, the way this story should go is that I got so disgusted I stopped playing the game forever, but... I kept playing. Less and less over time, as the various changes to the game started losing my interest. First it was the changes to the overtime, then it was odd little changes here and there, to some characters. Some were made better over time, like Roadhog, but some I just didn't understand. Why'd they keep changing Symmetra so often? Not that I played her much, but it was just odd.

Another contender is the time I technically got two Legendaries in one box...except one was just coins.
Another contender is the time I technically got two Legendaries in one box...except one was just coins.

And eventually I stopped altogether. No specific reason, I just did. Though, I will say that combining attack and defense characters into one group was kind of...baffling to me, and that ended up being the thing.

Then the whole debacle with Blizzard and that guy being banned from Hearthstone happened, and it was pretty easy for me to uninstall the game. Not that I'd really played it in the last year anyway.

I wrote way too much about Overwatch, I'm sorry. The next game is me on my good nonsense, trust me.

Batman Arkham Origins.

I love the Batman Arkham games. The first one was truly a revelation, because I loved Batman so much growing up. And I still do, it's just a bit more complicated now, philosophically, because... Okay, I don't have time to get into that. Suffice it to say, Batman is perfect for the medium of video games, and the Arkham series was great because it captured so many aspects of the Dark Knight so well.

Fun combat that influenced so many others, it'd certainly be a game I'd write about here...if only Asylum hadn't been in the previous decade. Stealth that is fast, fluid, and feels like a Batman version of stealth. It's not Solid Snake or Sam Fisher slinking around cameras, and avoiding fights. It's Batman swooping in from the shadows, knocking out foes before they even realize it, and striking fear in the remaining enemies. The only thing they didn't nail was the World's Greatest Detective, as these games always felt more like pointing Batman in the right direction so he could solve the crime, rather than making it feel like I solved it.

And this one, oft maligned as the unneeded prequel from a different studio, I assure you, is secretly the best one. My favorite, at least. It's got the best story, consistently good and interesting level design for the stealth portions, and some fun twists on the combat. Including enemies that can counter Batman's counters! Add in the best boss fights of the series, a jolly Christmas setting, and what's not to like?

Really, I love all of these games, and while none of them are perfect, I've played all of them multiple times, and I could play another new one, right now. It wouldn't even need to do anything new, I'd just hope it wouldn't lean so heavily on Batmobile tank fights like Knight did.

Dark Souls.

Ah, the Dark Souls of-

Contradiction: Spot the Liar.

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I never actually played this game. I just loved watching Giant Bomb's playthrough of it. And, really, I think it's a lovely game (one that I do own, as a means of supporting the devs at the time), but if I want to say something about it, and the decade, it really has nothing to do with the game itself. Instead, it's how habits regarding video of video games have changed over the decade. A decade ago, I wasn't watching Let's Plays of games, or really anything remotely like that. The closest thing was Angry Video Game Nerd videos, and even those, only occasionally, and not that many of them.

Now, mostly because of Giant Bomb, they've become a regular part of my entertainment diet. They're content that I consume. And that's not just a change in my habits, the spread of these kinds of videos over the last decade has been incredible. They're a thing now, and it's great both because it allows people to experience games they otherwise wouldn't, and in some cases ways to experience games in ways they wouldn't on their own.

Furi.

Remember Furi? That boss fight game with the incredible soundtrack? I still think about that game. It was a ton of fun, and one of the most styyyyylish games of the decade. At least in my book. It's the sort of game where I don't have anything new or insightful to say about it, other than it's a game I still think about regularly. It was fun, furious, and had one of my favorite soundtracks of the decade.

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The almost self-parody of Metal Gear Rising: REVENGEANCE.

If there's any series that I love, in spite of its many issues, it's Metal Gear. And if there's a genre that I love, in spite of its frequent issues, it's stylish action games. So it's no wonder that the game that combines the two is one of my standouts from the decade. Maybe not actually Platinum's best game (that's probably Bayonetta 2?), but definitely my favorite. It takes all the ludicrous-ity of Metal Gear, condenses down to its most important bits, and fills in the rest with the tight swordplay I expect from Platinum.

To this day, I can't tell how much of the story was trying to be Metal Gear serious, or if there was some amount of self-parody in there. "Nanomachines, son." It's just, it's perfect. Whenever I see people wondering if a Metal Gear game could work without Kojima at the helm, I just think they didn't play REVENGEANCE.

Broader than this game itself, it's a bit disappointing what happened with Metal Gear. REVENGEANCE was killer, MGSV, which you know I'll get to later (in Part II), is for my money, still the absolute best stealth game ever made. But since then, all we've gotten is a zombie survival game and...nothing. I don't expect Konami to go racing out and fund a game with the scope and everything of MGSV again, but it'd be nice if they could let some other people, people with cool ideas about where to take the stealth genre, people who could absolutely tell a Metal Gear worthy story (I know I could, seriously!!!!), let them work on something Metal Gear.

Instead we got MGS3 pachinko. Alas.

Iconoclasts.

Remember this game? I do. Mostly because I keep listening to the soundtrack as background music whilst I write. But it's not just that, this is one of those games where no single aspect of it was amazing, and I found not insignificant portions of it to be frustrating, and yet...I keep thinking about it. Something about the story, and the world of the game has really stuck with me. Definitely worth checking out for anyone reading this who has no idea what game I'm talking about.

The best Mario Game: Super Mario 3D World.

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I love Mario, but when thinking back on all of the Mario games, I dunno that there's really many of them that I would pick as some of my favorite games ever. Even 3D World, I'm not exactly sure would rate in that group, but it is, if nothing else, my favorite Mario game. It combines what I like about 3D platforming, but gives it a faster, more focused pace than the previous 3D Marios. Well, probably aside from 3D Land, but I never played it.

It's a super fun, excellent game, and an absolute crime that it hasn't been brought to Switch. If Nintendo is going to keep porting Wii U games to Switch, they need to bring this one. They brought the mediocre at best New Super Mario Bros. U to Switch, for crying out loud! Is Nintendo just afraid it'll compete against Mario Odyssey? It's just baffling to me that this, one of their best games from the decade, hasn't made it over yet.

A Way Out.

While there weren't ten games of 2018 better than A Way Out, I'm afraid I have to admit there were quite a few more than ten games better than it in the whole decade. But, the experience of playing it with a close friend of mine, even if we weren't geographically close, was certainly one of my favorites of the decade.

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Matt Rorie's Alpha Protocol and Asura's Wrath.

What do those two games have in common? Nothing, probably. But for me personally, each has an association of playing it with a friend (different friend for each), despite neither game having anything even resembling literal multiplayer. They were just fun games to hand the controller back and forth with, especially Alpha Protocol. I distinctly remember at least one point where I made a decision that my friend was not happy with, and even if I don't actually remember what the decision itself was, that moment remains in my brain as a funny reminder.

Dragon's Dogma (Dark Arisen).

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I'd be lying if I said my admiration for this game was purely my own, and not influenced in the slightest by the Austin Walkers of the world refusing to shut up about it over the years. That sounds rude but Austin's never going to read this and ultimately I mean this positively. I found myself replaying it in 2019, and while it doesn't hold up in every single respect, the best parts are still great. The combat is still a lot of fun, and the Pawns (summonable AI characters created by other players) are still a neat proto-Strand Game element. This isn't me saying Dragon's Dogma was the first Strand game, that was clearly Noby Noby Boy, which sadly, released in the prior decade.

NieR:Automata.

I'm still not entirely sure how I feel about this game. I enjoyed it, and looking back on stuff I wrote immediately after finishing it, it reads like I liked it a lot, but I don't love it like so many other people do. The thing is I don't know how much of that is my true feelings, or me just feeling like I don't like it because other people like it so much more. Does that make any sense? Or has Yoko Taro just infected me with a permanent orb of confusion regarding this game? Regardless, it was certainly an interesting game of the decade, and one that made me wish I had played the original NieR, both at all, and when it was new. Before knowing anything about it.

Best moose riding of the decade, if nothing else.
Best moose riding of the decade, if nothing else.

Saints Row the Third.

What better game to close out my "interesting games of the decade" with than this? What a delightful, nonsensical bit of chaotic fun this game was. It really was so good back in the day, and I've got a whole lot of fond memories about it. It wasn't perfect, and my memories of its awful treatment of sex workers that I had back then would probably only mean it's actually worse than I remember, given how much I've grown and changed as a person in the years since then.

I really loved it at the time, and part of me is worried that if I ever went back to it, it wouldn't hold up. So instead, I'll just hold onto the memories I have of it, and think about how much fun it was.

That's it for Part I! Here's a reminder that my regular Moosies for 2019 lives here! Thank you for reading, and check back soon for Part II!

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CJduke

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You know I remember playing Arkham Origins even though a lot of reviews and people were saying it was a useless money grab and a mediocre game and I actually really liked it. The Christmas setting, the story, their take on Batman and the villains in their younger years. It was all really cool and still a fun game to play. It's definitely better than Arkham Knight (I like Arkham Knight a lot too but more for the story than the gameplay in that one).

I agree with everything you wrote about loot boxes. As someone who has spent money on them, they definitely can make you feel addicted. Even when you tell yourself it's just a digital cosmetic item, it doesn't matter at all, some part of the human brain goes crazy over the idea of "random chances" and "unique items". Our brains love gambling and "rare" things I guess, even if it's silly digital items that really have no value.

I tried to get into Dragon's Dogma but I couldn't and I'm not even sure why. It's one of those games where I always want to go back and try again because I see how cool it can be if you get deep into it but I never do. Also I think about because anything Austin Walker recommends I want to try.

Great write up!

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MooseyMcMan

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@cjduke: Yeah, I can't believe I forgot to mention the gambling side of loot boxes.

And Dragon's Dogma definitely has that kinda...weirdo game for weirdos vibe, in some ways. I still hope they do a sequel, with the right budget and everything it could be a big hit like Monster Hunter World.

And thank you!

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DevourerOfTime

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Look forward to reading the next part!

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Humanity

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I'm just going to think that it was MY constant championing of Dragons Dogma on this site that led you to it, but sure, I guess Austin helped a little too.

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MooseyMcMan

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@humanity: I played Dragon's Dogma back in 2013! Yes, a year after initial release, but I was playing Dark Arisen a long while ago, relatively speaking. It was just years of Austin talking about it that got it all up in my brain, and me to buy the "remastered" version last year.