I've been playing a bunch of different games lately, and they all seem to have 2 things in common. A) They feature collectibles. B) They feature AI allies who nag you incessantly to speed up while you're looking for collectibles.
Why do developers think this is a good or fun idea? I know that dumb, bad, developers seem to think that having characters nag you about how urgent everything is helps build a sense of urgency (It doesn't) but if you're going for urgency why even put hidden collectibles in your game? Either you want people to search the environments or you don't. When achievements and in game bonuses tell me to search for stuff while characters are incessantly nagging me to move forward that's you, the developer, asking me to do two contrary things at once, and it sucks. I generally hate being nagged, but being nagged while trying to engage with a game mechanic you put in there? I shake my fist at you.
It can be useful to have AI people go to where the next area is so you don't get lost (though most modern games are too linear to get lost in) but why the nagging? And why is it so widespread? Are there a bunch of developers who played Ocarina of Time and thought Navi was the absolute best part of the game?
Log in to comment