With apple just announcing the mini and the next gen ipad already and all there success as a company it sure seems like just maybe those AAA/Hardcore games we like will go away. Do you think any of this will come true
Will IOS Games Eventually Kill The Hardcore And AAA Games
I don't know anybody who plays those things, who was actually an avid gamer beforehand. They seem to be an entirely different market.
No. Also go look at Zynga.With apple just announcing the mini and the next gen ipad already and all there success as a company it sure seems like just maybe those AAA/Hardcore games we like will go away. Do you think any of this will come true
People have been predicting the second demise of gaming ever since the Playstation first came out (possibly even before that). Casual and Phone-based games aren't going to cause "hardcore" gaming to completely disappear, but what it is probably going to do is cause it to change. It's easy to forget what a lot of people consider to be "hardcore" games wasn't always the prevalent force in gaming. It's kind of ironic how a lot of people are bemoaning gaming getting overrun by a lot of "outsiders" when a lot of them where once "outsiders" having been heralded in by the Playstation to a community largely made up of nerds and geeks who obsessed almost exclusively over video games.
then why is there always someone posting about the end of hardcore games including a 6 or 7 page thread on neogaf and some developers saying the same thing. Its just constant all the time.
Thats Neogaf and devs who make most of their money on IOS. Show me someone from Blizzard saying that.then why is there always someone posting about the end of hardcore games including a 6 or 7 page thread on neogaf and some developers saying the same thing. Its just constant all the time.
Whenever people ask questions about absolutes, I like to remind them that almost every action/decision/anything ends in compromise. Unless something REALLY fucked up happens, everything ever will compromise/adjust to its new environment accordingly.
What I mean to say is no, they won't "kill" AAA games. It's not like casual gamers can physically take up the space hardcore gamers did before and prevent them from buying AAA games.
@ArcHTecHGuY79 said:
then why is there always someone posting about the end of hardcore games including a 6 or 7 page thread on neogaf and some developers saying the same thing. Its just constant all the time.
Because they're like you. Gullible buffoons.
@ArcHTecHGuY79 said:
then why is there always someone posting about the end of hardcore games including a 6 or 7 page thread on neogaf and some developers saying the same thing. Its just constant all the time.
Because people have opinions, and have strong ones about things that affect them. So when you have an iOS developer telling you how they are leading the future of games, its as valid as a developer saying how a game can only be done the PS3.
Nope, dev's just have to start making quality products without all the flashy nonsense. I mean, if IOS and indie games (or Arcade/etc) are so popular and often high quality, what's stopping them from investing in those type of games instead of Modern Warshooter: Call of Money?
Nah, the iOS/Mobile platform caters to an entirely different demographic. Hell, they haven't even been able to knock off dedicated handhelds (thank goodness) in many markets so it's an even further farcry from traditional outlets.
Without tactile controls mobile gaming will not take much of a bite out of the traditional handheld market. Touch screen and motion controls are very limiting and only work well for a few types of dumb, monotonous games.
The only use I've found for any of those games is to pass a few minutes while I'm taking a crap in an airport. That type of thing. Even then I'd rather just look at my email or listen to the news.
Why is it that everyone (specifically those like the OP) has to jump to absolutes so quickly? Every time something new comes out, it's either the greatest thing of all time or the end of it all. Can Apple just release a product without everyone thinking that they are revolutionizing the market again?
@TaliciaDragonsong said:
Nope, dev's just have to start making quality products without all the flashy nonsense. I mean, if IOS and indie games (or Arcade/etc) are so popular and often high quality, what's stopping them from investing in those type of games instead of Modern Warshooter: Call of Money?
Even though MW3 didn't catch me, I can't say I've experienced something on XBLA/PSN/Indie that compares in scale or magnitude. Not to say that I don't agree that developers need to stop pouring money into every glossy polygon, but I honestly cannot say I would've enjoyed the Mass Effect trilogy as much if they didn't spend mass amounts of money on VO's, graphics, and etc.
Of course not, but I've probably spent equivalent amounts of time playing games on consoles/handhelds/PC and my iPhone. If anything, I've probably spent more time on the iPhone. Only a couple of real stand-outs on iOS this year, but a lot of really great games overall.
The AAA titles and the iOS demographics are totally different.
It's like saying Justin Bieber is going to kill rock music - iOS and Zynga have the same demographic and Zynga are getting buttfucked by iOS/mobile games - the AAA titles still sell a million units without breaking a sweat and will continue to do so because they're not aiming for the folks who don't want a home console, they're aiming for folks who want the experience of gaming on a TV at home, not on a train.
The only way they could be a threat is if they continue to over-price and under-tech consoles. Neither the 360 nor the PS3 were much more advanced than PCs at their release and both cost more than an average off the shelf PC would be nowadays. A PS4 or Xbox 3 will need to be either super-powerful or extremely reasonably priced to sell as much as the previous generation. It's a huge factor in the sales of the Wii and it'll be interesting to see if that strategy pays off again with the WiiU.
No if anything I hope they make the big game companys lower their prices like 40 dollars for a new game, just wonder how many more people would buy the game if its 40 bucks.
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