#1 Posted by ArcHTecHGuY79 (22 posts) -

With apple just announcing the mini and the next gen ipad already and all there success as a company it sure seems like just maybe those AAA/Hardcore games we like will go away. Do you think any of this will come true

#2 Posted by MideonNViscera (2257 posts) -

I don't know anybody who plays those things, who was actually an avid gamer beforehand. They seem to be an entirely different market.

#3 Posted by Morningstar (2166 posts) -

Two different markets. So no, I don't think proper games will go away.

Online
#4 Posted by The_Laughing_Man (13629 posts) -
@ArcHTecHGuY79 said:

With apple just announcing the mini and the next gen ipad already and all there success as a company it sure seems like just maybe those AAA/Hardcore games we like will go away. Do you think any of this will come true

No. Also go look at Zynga. 
#5 Posted by Video_Game_King (36272 posts) -

No. That's friggin' stupid.

#6 Posted by IBurningStar (2173 posts) -

No. Different audiences, different markets.

#7 Posted by StarFoxA (5158 posts) -

No, it's not an "either/or" proposition.

#8 Posted by hanktherapper (379 posts) -

No, handhelds have been around for decades and it still hasn't killed traditional consoles.

#9 Posted by Colourful_Hippie (4354 posts) -

lol

#10 Edited by beepmachine (618 posts) -

Books.

(Still exist)

#11 Posted by Fearbeard (831 posts) -

If Apple included some sort of controller peripheral with the iphone then it could kill the dedicated handheld market, but hardcore games will always be around.

#12 Posted by FlarePhoenix (420 posts) -

People have been predicting the second demise of gaming ever since the Playstation first came out (possibly even before that). Casual and Phone-based games aren't going to cause "hardcore" gaming to completely disappear, but what it is probably going to do is cause it to change. It's easy to forget what a lot of people consider to be "hardcore" games wasn't always the prevalent force in gaming. It's kind of ironic how a lot of people are bemoaning gaming getting overrun by a lot of "outsiders" when a lot of them where once "outsiders" having been heralded in by the Playstation to a community largely made up of nerds and geeks who obsessed almost exclusively over video games.

#13 Posted by Kidavenger (3559 posts) -

Will monkeys fly out of my butt?

#14 Posted by MikkaQ (10294 posts) -

Nope, they'll exist side to side.

I think the news about Zynga does go to show we've exaggerated the potential of casual social network gaming though. At the very least, we rushed it.

#16 Posted by brainwins (252 posts) -

Did handhelds kill consoles or "hardcore" gamers? No.

Have you played for more than an hour on an iPad?

I think we are safe...

#17 Posted by Landon (4144 posts) -

Two completely different kinds of games.

#18 Edited by ArcHTecHGuY79 (22 posts) -

then why is there always someone posting about the end of hardcore games including a 6 or 7 page thread on neogaf and some developers saying the same thing. Its just constant all the time.

#19 Posted by The_Laughing_Man (13629 posts) -
@ArcHTecHGuY79 said:

then why is there always someone posting about the end of hardcore games including a 6 or 7 page thread on neogaf and some developers saying the same thing. Its just constant all the time.

Thats Neogaf and devs who make most of their money on IOS. Show me someone from Blizzard saying that. 
#20 Posted by ch3burashka (5084 posts) -

Whenever people ask questions about absolutes, I like to remind them that almost every action/decision/anything ends in compromise. Unless something REALLY fucked up happens, everything ever will compromise/adjust to its new environment accordingly.

What I mean to say is no, they won't "kill" AAA games. It's not like casual gamers can physically take up the space hardcore gamers did before and prevent them from buying AAA games.

#21 Edited by Dylabaloo (1549 posts) -

@ArcHTecHGuY79: No. However they have, and will drastically affect the future of handheld consoles.

#22 Posted by Genkkaku (735 posts) -

Nope.. As long as there is an audience those games will get made..

@ArcHTecHGuY79 said:

then why is there always someone posting about the end of hardcore games including a 6 or 7 page thread on neogaf and some developers saying the same thing. Its just constant all the time.

opinions..
#23 Posted by awesomeusername (4187 posts) -

@ArcHTecHGuY79 said:

then why is there always someone posting about the end of hardcore games including a 6 or 7 page thread on neogaf and some developers saying the same thing. Its just constant all the time.

Because they're like you. Gullible buffoons.

#24 Posted by SSully (4193 posts) -

@ArcHTecHGuY79 said:

then why is there always someone posting about the end of hardcore games including a 6 or 7 page thread on neogaf and some developers saying the same thing. Its just constant all the time.

Because people have opinions, and have strong ones about things that affect them. So when you have an iOS developer telling you how they are leading the future of games, its as valid as a developer saying how a game can only be done the PS3.

#25 Posted by MordeaniisChaos (5730 posts) -

Ahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

#26 Posted by laserbolts (5322 posts) -

No man why would anyone think that?

#27 Posted by falconpunch (178 posts) -

not until they get a good controler

#28 Posted by TaliciaDragonsong (8699 posts) -

Nope, dev's just have to start making quality products without all the flashy nonsense. I mean, if IOS and indie games (or Arcade/etc) are so popular and often high quality, what's stopping them from investing in those type of games instead of Modern Warshooter: Call of Money?

#29 Posted by RollingZeppelin (1978 posts) -

As long as there is profit to be had in hardcore game development, they will continue to be made.

#30 Posted by That1BlackGuy (217 posts) -

Nah, the iOS/Mobile platform caters to an entirely different demographic. Hell, they haven't even been able to knock off dedicated handhelds (thank goodness) in many markets so it's an even further farcry from traditional outlets.

#31 Posted by frankfartmouth (1018 posts) -

Without tactile controls mobile gaming will not take much of a bite out of the traditional handheld market. Touch screen and motion controls are very limiting and only work well for a few types of dumb, monotonous games.

The only use I've found for any of those games is to pass a few minutes while I'm taking a crap in an airport. That type of thing. Even then I'd rather just look at my email or listen to the news.

#32 Edited by kindgineer (2730 posts) -

Why is it that everyone (specifically those like the OP) has to jump to absolutes so quickly? Every time something new comes out, it's either the greatest thing of all time or the end of it all. Can Apple just release a product without everyone thinking that they are revolutionizing the market again?

@TaliciaDragonsong said:

Nope, dev's just have to start making quality products without all the flashy nonsense. I mean, if IOS and indie games (or Arcade/etc) are so popular and often high quality, what's stopping them from investing in those type of games instead of Modern Warshooter: Call of Money?

Even though MW3 didn't catch me, I can't say I've experienced something on XBLA/PSN/Indie that compares in scale or magnitude. Not to say that I don't agree that developers need to stop pouring money into every glossy polygon, but I honestly cannot say I would've enjoyed the Mass Effect trilogy as much if they didn't spend mass amounts of money on VO's, graphics, and etc.

#33 Posted by me3639 (1760 posts) -

Facebook and twitter dropped from Xbox live, what do you think?

#34 Posted by Aetheldod (3586 posts) -

Nope .... even if they took all the money , people who like the games we like will make them out of fandom (like the modders do) so I think we are pretty safe ... downscaling maybe , but not dissappearing

#35 Edited by ShaggE (6459 posts) -

Modern Warfare 3 made around 5 billion in revenue in 2011.

Angry Birds made around 100 million in revenue in 2011. This includes the massive merchandising push.

Now, I'm no mathematician, but I'm pretty sure you've got your answer right there.

#36 Posted by Little_Socrates (5677 posts) -

Of course not, but I've probably spent equivalent amounts of time playing games on consoles/handhelds/PC and my iPhone. If anything, I've probably spent more time on the iPhone. Only a couple of real stand-outs on iOS this year, but a lot of really great games overall.

#37 Posted by Shotaro (820 posts) -

The AAA titles and the iOS demographics are totally different.

It's like saying Justin Bieber is going to kill rock music - iOS and Zynga have the same demographic and Zynga are getting buttfucked by iOS/mobile games - the AAA titles still sell a million units without breaking a sweat and will continue to do so because they're not aiming for the folks who don't want a home console, they're aiming for folks who want the experience of gaming on a TV at home, not on a train.

The only way they could be a threat is if they continue to over-price and under-tech consoles. Neither the 360 nor the PS3 were much more advanced than PCs at their release and both cost more than an average off the shelf PC would be nowadays. A PS4 or Xbox 3 will need to be either super-powerful or extremely reasonably priced to sell as much as the previous generation. It's a huge factor in the sales of the Wii and it'll be interesting to see if that strategy pays off again with the WiiU.

#38 Posted by Anund (897 posts) -

Yeah, they will, in the same way that mopeds have completely killed cars.

#39 Posted by Bourbon_Warrior (4523 posts) -

No if anything I hope they make the big game companys lower their prices like 40 dollars for a new game, just wonder how many more people would buy the game if its 40 bucks.

#40 Posted by Ghostiet (5281 posts) -

Yes, just like Zynga did.

#41 Posted by mgray5159 (45 posts) -

Those games have the worst controls and are way too simple. If that is all I have in the world to play then kill me. I think hard core games are fine but companies need to stop making decisions on the money they will make and more on making quality games,