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Posted by patrickklepek (5581 posts) -
If you missed out on playing Stranger's Wrath, the HD update is very well done, and holds up.

You can stop pestering the creator of Slender now, y'all. He got in touch with me, and I’m putting together a feature that should hopefully be on the site sometime next week. No promises, though, since it would require me actually playing Slender again.

Apparently Slender has been updated with fog, too? Just...ugh.

It would make sense to keep some of this coverage until October for Halloween-timing purposes, but I’m a year-round horror kind of guy, so it’s not as though I’ll run out of games or ideas by the time September closes out. I still haven't touched System Shock 2.

We’ll see about having me pop onto the podcast for a brief appearance next week via phone, but I’ll be back in the office proper on August 20, a day after returning from my honeymoon in Hawaii. I’ve been keeping a small list of games that have slipped through the Quick Look cracks since I’ve been out of the office tending to personal matters, and you can be assured that I’ll be cranking those out when I’ve returned. I Wanna Be the Guy: Gaiden, anyone?

I’ve been putzing around with Oddworld: Stranger’s Wrath HD the last week or so, too, even though I had my copy of Eternal Darkness shipped out here. I’m unsure how Stranger’s Wrath never made it into my Xbox, but it’s wonderful to have such a well-done update available to indulge my interest. And, no, the "twist" was never spoiled for me.

Don't spoil it for anyone in the comments, okay?

Hey, You Should Play This

Sam & Max Hit the Road, Full Throttle, Grim Fandango, The Journeyman Project, Tex Murphy--these are some of my all-time favorites. My interest in games, especially adventure ones, came long after the text adventure had been phased out in favor of stories with capable visuals, though. I have, regrettably, never played Zork or Adventure. Designer and former Kill Screen editor Chris Dahlen recently mentioned a game called Warbler’s Nest on Twitter, a short horror tale in the interactive fiction category. Interactive fiction is just another way of saying text adventure, by the way, and Warbler’s Nest delivers on the creeps. It’s less than an hour of your time, depending on how much you dig around, and if you don’t feel like spending a measly $1 on the App Store, it’s totally free to play on your browser.

And You Should Read These

If you’ve been waiting for the definitive piece on the downfall of 38 Studios, it was filed this week at Boston Magazine. The 38 Studios saga has not yet finished playing out, and I don’t doubt there is more material to mine, but the above piece does a great job of outlining what went wrong, including comments from Curt Schilling himself. It’s...admirable Schilling still believes in his dream, but the story makes it clear his idealistic view of himself, the company, and prospects for Project Copernicus are much to blame for what eventually ruined 38 Studios. You want to feel bad for Schilling being unable to make his dream come true, but you feel worse for the lives hugely disrupted in his wake.

Irrational Games was subject to some rightful criticism this week for making shipping a game with an 85+ score on Metacritic a requirement to apply for a design manager position (that bit has since been deleted). We know that Metacritic quietly and destructively influences industry decisions, such as studio bonuses tied to certain Metacritic ratings. O'Brien puts the ridiculousness of this requirement into stark clarity, underscoring its biggest pitfall: eliminating perfectly qualified individuals who happened to work on shitty projects that turned out shitty for reasons that have nothing to do with their job as design manager. In the case of Fallout: New Vegas, Obsidian Entertainment was denied bonuses because they were tied to an 85 rating on Metacritic, and the game received an 84. Awful.

If You Click It, It Will Play

I Don’t Know About This Kickstarter Thing, But These Projects Look Neat

  • Volgarr the Viking, an old-school brawler that I'd originally written down as the much cooler Volgarr the Biking.
  • Knock-knock, a new game from the creators of Pathologic, a game I've heard much about over the years.
  • Steam Bandits: Outpost, F2P town builder promising to avoid bullshit plauging rest of the genre. Hope?

Oh, And This Other Stuff

#1 Posted by patrickklepek (5581 posts) -
If you missed out on playing Stranger's Wrath, the HD update is very well done, and holds up.

You can stop pestering the creator of Slender now, y'all. He got in touch with me, and I’m putting together a feature that should hopefully be on the site sometime next week. No promises, though, since it would require me actually playing Slender again.

Apparently Slender has been updated with fog, too? Just...ugh.

It would make sense to keep some of this coverage until October for Halloween-timing purposes, but I’m a year-round horror kind of guy, so it’s not as though I’ll run out of games or ideas by the time September closes out. I still haven't touched System Shock 2.

We’ll see about having me pop onto the podcast for a brief appearance next week via phone, but I’ll be back in the office proper on August 20, a day after returning from my honeymoon in Hawaii. I’ve been keeping a small list of games that have slipped through the Quick Look cracks since I’ve been out of the office tending to personal matters, and you can be assured that I’ll be cranking those out when I’ve returned. I Wanna Be the Guy: Gaiden, anyone?

I’ve been putzing around with Oddworld: Stranger’s Wrath HD the last week or so, too, even though I had my copy of Eternal Darkness shipped out here. I’m unsure how Stranger’s Wrath never made it into my Xbox, but it’s wonderful to have such a well-done update available to indulge my interest. And, no, the "twist" was never spoiled for me.

Don't spoil it for anyone in the comments, okay?

Hey, You Should Play This

Sam & Max Hit the Road, Full Throttle, Grim Fandango, The Journeyman Project, Tex Murphy--these are some of my all-time favorites. My interest in games, especially adventure ones, came long after the text adventure had been phased out in favor of stories with capable visuals, though. I have, regrettably, never played Zork or Adventure. Designer and former Kill Screen editor Chris Dahlen recently mentioned a game called Warbler’s Nest on Twitter, a short horror tale in the interactive fiction category. Interactive fiction is just another way of saying text adventure, by the way, and Warbler’s Nest delivers on the creeps. It’s less than an hour of your time, depending on how much you dig around, and if you don’t feel like spending a measly $1 on the App Store, it’s totally free to play on your browser.

And You Should Read These

If you’ve been waiting for the definitive piece on the downfall of 38 Studios, it was filed this week at Boston Magazine. The 38 Studios saga has not yet finished playing out, and I don’t doubt there is more material to mine, but the above piece does a great job of outlining what went wrong, including comments from Curt Schilling himself. It’s...admirable Schilling still believes in his dream, but the story makes it clear his idealistic view of himself, the company, and prospects for Project Copernicus are much to blame for what eventually ruined 38 Studios. You want to feel bad for Schilling being unable to make his dream come true, but you feel worse for the lives hugely disrupted in his wake.

Irrational Games was subject to some rightful criticism this week for making shipping a game with an 85+ score on Metacritic a requirement to apply for a design manager position (that bit has since been deleted). We know that Metacritic quietly and destructively influences industry decisions, such as studio bonuses tied to certain Metacritic ratings. O'Brien puts the ridiculousness of this requirement into stark clarity, underscoring its biggest pitfall: eliminating perfectly qualified individuals who happened to work on shitty projects that turned out shitty for reasons that have nothing to do with their job as design manager. In the case of Fallout: New Vegas, Obsidian Entertainment was denied bonuses because they were tied to an 85 rating on Metacritic, and the game received an 84. Awful.

If You Click It, It Will Play

I Don’t Know About This Kickstarter Thing, But These Projects Look Neat

  • Volgarr the Viking, an old-school brawler that I'd originally written down as the much cooler Volgarr the Biking.
  • Knock-knock, a new game from the creators of Pathologic, a game I've heard much about over the years.
  • Steam Bandits: Outpost, F2P town builder promising to avoid bullshit plauging rest of the genre. Hope?

Oh, And This Other Stuff

#2 Posted by foxdobbs (1 posts) -

weekend worth of goods

#3 Posted by khopps17 (49 posts) -

this is one of my favorite features....

Online
#4 Posted by AllanIceman (1323 posts) -

@khopps17 said:

this is one of my favorite features....

It has quickly become one of mine as well.

#5 Posted by RecSpec (3852 posts) -

Man, now that I have Friday nights off from work I can go through everything. I can't wait.

#6 Posted by endaround (2147 posts) -

Or maybe Mr. Blow phone games actually do tend to crash a lot but since they cost $1 and there is no one to complain to no one does.

#7 Posted by kalmis (1559 posts) -

Pledged tenner on the Volgarr just earlier today \m/

Online
#8 Posted by Video_Game_King (36272 posts) -

Adventure isn't a text adventure game. It's not even an adventure game (in the sense that you click "use banana on monkey"). It's more an action-adventure game.

#9 Posted by Goldanas (546 posts) -

I dig the feature, and you often have insightful stuff to say, and it's nice to see things I didn't know about, but the headers for every section bug the ever-loving fuck out of me. It's just so passive-pretentious-hipster-bullshit; it drives me quite mad: buttmad if you will.

I read through these every week, but a mere glance at those headers ignites my anal fluster every time.

#10 Posted by kindgineer (2769 posts) -

Stop making such great articles, Patrick. You take what little time I had for relaxing over the weekend and force me into enjoying thoughtful and engaging content!

Bastard.

#11 Posted by Goldanas (546 posts) -

@Video_Game_King: You might be thinking of Adventure for the Atari 2600, which is in fact what linked, but what he really meant was Adventure, the text adventure game that typically went by other titles, most officially "Colossal Cave Adventure", but "Adventue" is how everyone referred to it and how it became known as colloquially.

Or something like that.

#12 Posted by SoldierG654342 (1789 posts) -

@patrickklepek said:

I still haven't touched System Shock 2.

You're a bad person.

#13 Posted by Video_Game_King (36272 posts) -

@Goldanas:

Yea, I was thinking that he was referring to a text adventure called Adventure (giving him benefit of the doubt), but that link prompted the response, as I've never heard of Colossal Cave Adventure.

#14 Posted by Scotto (1201 posts) -

That bit about the New Vegas guys not getting bonuses because of one Metacritic point, is just fucking brutal man.

#15 Posted by bvilleneuve (265 posts) -

I am all the way in on Knock Knock. Those Ice-Pick Lodge guys have never delivered a game that I haven't enjoyed. They're fucked up (not in the "dead baby joke" way, more like a really distorted guitar chord) and weird and some of the most punkasfuck things coming out of the video game industry.

In other Kickstarter news, Castle Story started kickstarting today and hit its goal within hours. It's a sure thing now; take a look and buy in if you're interested. $15 will eventually get you the game that I personally wish Minecraft would have been, sort of a building management game mixed with an RTS and garnished with a totally hot art style.

#16 Posted by Scotto (1201 posts) -

@Goldanas said:

I dig the feature, and you often have insightful stuff to say, and it's nice to see things I didn't know about, but the headers for every section bug the ever-loving fuck out of me. It's just so passive-pretentious-hipster-bullshit; it drives me quite mad: buttmad if you will.

I read through these every week, but a mere glance at those headers ignites my anal fluster every time.

...when did subtitles on a weekly aggregation article become "hipster bullshit"?

#17 Posted by BeachThunder (12092 posts) -

*São Paulo

#18 Posted by ZombieBusinessJoe (5 posts) -

I just finished Amnesia and Justine and now all I want to do is make my friends play and laugh at their reactions

#19 Posted by Goldanas (546 posts) -

@Scotto: It's not that the headers are there, it's how they read:

Hey, You Should Play This

Something about the style it's written in and the fact that it outright tells me what I should be playing/listening to/watching is entirely pretentious and hipster. It's a buzzword, I know, and it is often thrown around with little regard to its meaning, but that's the tone I get when I read it.

It's bothered me from the beginning, but like I said: it's probably just my own personal anus devastation, so don't pay it too much mind.

#20 Posted by lightsoda (541 posts) -

That Amnesia reactions video was hilarious and awesome.

#21 Posted by Curufinwe (1266 posts) -

Elizabeth looks so awful in that picture from Bioshock infinite. Like a poster child for horrible Western character design. Hopefully Levine and his buddies fix her appearance by February.

#22 Posted by thorkildsen (40 posts) -

search for pewdiepie on youtube, he let's plays al the scary games including amnesia. He is one of them on the video above

#23 Posted by patrickklepek (5581 posts) -

@Goldanas said:

@Video_Game_King: You might be thinking of Adventure for the Atari 2600, which is in fact what linked, but what he really meant was Adventure, the text adventure game that typically went by other titles, most officially "Colossal Cave Adventure", but "Adventue" is how everyone referred to it and how it became known as colloquially.

Or something like that.

Accurate, thanks for the reminder. :)

#24 Posted by Ezekeilpurger (322 posts) -

Don't record footage of IWBTG:G. That won't make for an interesting video.

#25 Posted by CosmicBatman (317 posts) -

Dammit Patrick how do you find all of these articles. Not that I'm complaining.

#26 Posted by Telemekos (68 posts) -

OH SHIT I have a bag of milky ways!

#27 Posted by ch3burashka (5112 posts) -

Creepy front page image much? Scaring the shit outta me...

Once again, Klepek knocks it out of the park. Digg what now? All's I need is some good ol' Worth Reading.

#28 Posted by Landon (4152 posts) -

@thorkildsen said:

search for pewdiepie on youtube, he let's plays al the scary games including amnesia. He is one of them on the video above

That dude is beyond annoying.

#29 Posted by Napalm (9020 posts) -

That Max Payne 3 article is crazy.

#30 Posted by kindgineer (2769 posts) -

Does Johnathan Blow even use an iOS device? From his tone about "No one complains about crashing or stability on the iOS market" it would imply that he is talking out of his ass. Not only do apps crash with nearly every update, but when you see an app that is rated under 4 stars, crashing and instability is always that case.

Yeah, just another crappy article with a decent idea by a guy who thinks way too highly of himself.

#31 Posted by bvilleneuve (265 posts) -

@Goldanas: I sort of get what you're saying but on the other hand I totally don't. He's not saying what you should be playing, he's saying what you should play. There's a crucial distinction there: Klepek isn't purporting to lay out a healthy, balanced gaming diet for you, he's just recommending some supplements to whatever you have going on already.

I might be getting a little over-defensive here but I love the feature and the tone.

#32 Posted by Manhattan_Project (2162 posts) -

That Portal video is neat but is it really a speed run? Come on.

#33 Posted by bvilleneuve (265 posts) -

@Manhattan_Project: Yeah, it is really a speed run. What criteria are you using to differentiate it? They've dismantled the game and grokked every piece of it, and are now able to complete chambers with insane speed. Speed run.

#34 Posted by OneKillWonder_ (1788 posts) -

That Max Payne 3 article from the perspective of a Sao Paulo resident was absolutely fascinating. I understand where he's coming from, but at the same time can't even imagine what it's like to live in an area where crime like that is so commonplace.  
 
Also, that interview with Levelord is awful. Aside from the poor translation, it's a really poor choice of questions as well.

#35 Posted by RandyF (151 posts) -

Volgarr the Viking looks awesome.

#36 Posted by Manhattan_Project (2162 posts) -

@bvilleneuve said:

@Manhattan_Project: Yeah, it is really a speed run. What criteria are you using to differentiate it? They've dismantled the game and grokked every piece of it, and are now able to complete chambers with insane speed. Speed run.

Glitching out the game so you can skip goals is what makes me question it.

#37 Posted by Rukus (98 posts) -

I maintain that In the Hall of the Mountain King is the most brilliant piece of music ever created.

#38 Posted by bvilleneuve (265 posts) -

That Jonathan Blow post is great. That guy's some kind of insane genius. I love to hear his thoughts on things, he clearly cares a lot about this stuff and he has really interesting thoughts. Microsoft's certification process is totally fucked and outclassed in every way by Steam, and it would be interesting to see them really try to get to that level.

That article about Stalker reminded me that Stalker is straight up one of the best movies ever made. I need to read that book.

#39 Edited by Manhattan_Project (2162 posts) -

So apparently two categories of speed runs exist: Out of Bounds speed runs and regular-ass speed runs. I guess "not actually a speed run" would have been too mean.

#40 Posted by bvilleneuve (265 posts) -

@Manhattan_Project said:

@bvilleneuve said:

@Manhattan_Project: Yeah, it is really a speed run. What criteria are you using to differentiate it? They've dismantled the game and grokked every piece of it, and are now able to complete chambers with insane speed. Speed run.

Glitching out the game so you can skip goals is what makes me question it.

Well, there's a different type of speed run for that. There are different philosophies of speedrunning, they all have different purposes, and they can all coexist.

#41 Posted by CaLe (4020 posts) -

Wasn't Stranger's Wrath HD supposed to be coming to PC and even the Vita? I can't get the original PC version to run for some reason (instant CTD) and I really wanna try it out.

#42 Posted by falco_eagle (220 posts) -

@Manhattan_Project: If glitching the game means it's not a speedrun, then the majority of all speedruns aren't speedruns. :P

#43 Posted by Irishranger (252 posts) -

Love that video of Amnesia, cracked me up mostly because I can empathize/sympathize. XD

What's the story on who's been "pestering" the creator of Slender. I guess I missed that. Can someone fill me in?

#44 Posted by Manhattan_Project (2162 posts) -

@falco_eagle said:

@Manhattan_Project: If glitching the game means it's not a speedrun, then the majority of all speedruns aren't speedruns. :P

I guess. Maybe they should go by some other name. Glitch run maybe?

#45 Posted by porr (178 posts) -

That Amnesia reactions video was hilarious and awesome.

Online
#46 Posted by TonyBlue87 (300 posts) -

"Oh shit, I have a bag of Milky Ways" is my new favorite thing.

#47 Posted by Brodehouse (10075 posts) -

So I read that 38 article. Started off ready to be like "Man, fuck Curt Schilling. What a dope." but by the end. As a man who has made mistakes in my life that I can't fix, the end of that article made me sympathize. That's not 'cackle as I ruin these peoples lives, go back to my money vault wuaha' that's... that's 1929 Wall Street everything-I've-ever-done-is-over harrowing. That's accidentally running someone over with your car because you were distracted. That's virtually Catholic levels of guilt and self-loathing. Man.

Project Copernicus is the scariest game of this year. Because helpless grief and regret is a far more horrifying and adult subject matter than fucking monsters trying to eat you.

#48 Edited by Lazyaza (2196 posts) -

That Amnesia video is a bit old now but damn is it still great. Twas a good read Mr Klepek thanks.

#49 Posted by bkbroiler (1636 posts) -

@Manhattan_Project said:

@falco_eagle said:

@Manhattan_Project: If glitching the game means it's not a speedrun, then the majority of all speedruns aren't speedruns. :P

I guess. Maybe they should go by some other name. Glitch run maybe?

They do go by another name. Glitch run exactly! Speed runs have different categories, and they don't compete with each other.

And doing some of those glitches is harder than playing the game through normally.

#50 Posted by Ironmaus (4 posts) -

I liked the Blow article (which is unusual for me), but like a few other people in the comments, I don't know if I buy the idea that the iOS app marketplace is a better place because of Apple's lighter certification system. It would be nice if there was a middle ground, where games could get through certification faster but could be pulled back in for lengthier certification if there were enough crashes, bug reports, etc. As a Windows Phone developer, I get a weekly report with the number of crashes the game has experienced. It might be useful if there was some formula for (x crashes) / (total users) = (temporary suspension). That would also help prevent outdated apps from clogging up marketplaces as the OSes change and render those older games incompatible.