@geraltitude said:
Yeah, I would be.
@razielcuts said:
I'm all for mod's and custom built levels but 'Fan Edited' versions of games just makes me wince. How arrogant do you have to be as a player to be like 'This thing you made, put years of hard work into? Yeah, you did it wrong, let me in my infinite wisdom show you where went wrong with my clouded judgement, lack of experience and story telling.' It's bordering on my most hated work of late and I don't like to use it myself but 'entitlement.' You shouldn't have the audacity or right to augment someones work to how you think the 'right' way is.
This seems... really... angry... for what reason exactly?
I dunno duder. Fan mods already remove bugs, change textures, weather systems, change quests - basically every mod ever made is saying "Hey, great game, but, this will make it better". For example my favourite small change mod in Skyrim increases the cost of Inns. Personally, I believe the cost of staying at an inn in Skyrim is broken. Pointlessly cheap. The mod does make it better in my opinion.
So I don't see where all the entitlement and arrogance comes from. Modders just want to change games into something they want to play more. Often times, players also like those changes.
Developers willingly put mod tools out there for many games, so clearly they think we should have the right to augment/change their work to what we feel is better.
I guess you're saying maybe that small changes are ok but major changes aren't? I guess I just don't see the difference between most mods and a "fan edit".
For example I love the shit out of MGS but would love a fan edit that trimmed the dialogue. Doesn't mean it's objectively better, but, it would be interesting and I'd like to see it.
All the examples you've mentioned I'm perfectly fine with, graphical tweaks, bug fixes. If you want to go into a game and rebalance the systems to make things easier/harder for yourself or give yourself infinite money then go crazy. If you want to create a custom class in an RPG or make maps for an FPS, totally, I will play that.
When it gets to main story arcs and campaigns is where I have the trouble. I just don't like the idea of people saying 'What you've done here is wrong, I know better, let me fix that for you.' By all means, if you want to tell your own story using the engine to make an add-on then do so but don't tamper with what effectively isn't yours. 'Fan edit' to me isn't too far a step away from fan fiction - 'I didn't like that Aeris died in Final Fantasy VII so I made a 'fan edit' to keep her in my party and completely change the story. Also Sonic was there and we all had hover boards.' It's bizarre and almost a little childish, some weird reality where you can't deal with things you don't like.
I didn't like FFXIII and it put me off the series but should I have the right to change it? No. 1) I wouldn't know where to start and 2) That's kind've the point. This has come from the 'making it better' angle because that was the OP's premise, not meant to be entirely aggressive but I do find it a bit disrespectful that some people think they can do a better job than the people actually being paid to make the thing. It's kind've a thing I think is unique to gamers.
Hmm ok I get where you're coming from. I disagree about the "rights" part but I guess I'm looking at that a little differently. Not sure how best to explain myself so bear with me.. Was just looking at a mod for ME3 that allows you to save a character who dies in the game. This is a radical change. I understand what you mean when you say it's a little childish that you want to change it, but, here's the rub.
Many of these mods are (this one especially) really complicated to do. They're not just flipping a switch to save a character. They're adding dialogue, animations, placing characters in new scenes, changing tons of text and more. I don't look at mods like these as saying "lets fix the game". I believe smaller mods that add more hair options or higher res textures have the spirit of fixing. These larger mods are a labour of love.
Mods that I consider fan edits I really believe are just saying, "Hey, what if this happened?". In this case, someone just really loved the character and spent who knows how many hours building a different version of the game so they could live the scenario differently.
I don't read that as coming from a place of thinking you're better than the developer, regardless of the fact that some of these modders really are developers (and sometimes, just to make things confusing, literally work for the developer whose game they are modding - see the Witcher's full combat rebalance which is MASSIVE mod that complete changes the combat of the game). In complete truth, neither you or and I can know the intentions of any modder.
If someone makes a mod with the spirit that they think they are better than the dev and want to fix the game and etc etc, with all that ego, than, yeah, fuck em. I don't want to play that mod either.
But in a lot of ways a Fan Edit is just fan fiction. What if Aeris was alive? What if you save Otacon and Meryl? Some people have the skill to write prose fan fiction, others can do it in-game.
It's just another spin on the story, and if there are users with the not-so-insignificant skills required to tell these stories, I think there are gamers out there who want to see it.
As far as "The Right To Change" a game goes, I feel that is on the dev. Doesn't making mod tools and opening the engine up to gamers basically give them right to change a game? If a dev doesn't want mods, I agree that enters an interesting, game specific problem.
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