Patch 1.05 notes and patch out now for PS4!

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musubi

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PS4 patch out now. Xbox One patch soon. PC patch...when High Voltage gets around to it? Tanya character files added to the game as well as more costumes including a Klassic Reptile. Nerf hammer came down pretty hard on Kun Jin and Raiden. Other minor but neat changes to various other characters. Surprised at no Erron Black nerfs tbh. Not quite sure Sub-Zero needed any nerfs as well. But whatevs. And best of all you can now back out of ranked matches if they have a shitty connection with no penalty.

http://community.wbgames.com/t5/Latest-Updates/Patch-Notes-PS4-5-14-15/ba-p/505762l

Gameplay fixes

  • Many movelist frame data corrections.
  • Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
  • Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out
  • Removed the ability to mash normal attacks while continuing to block after blocking an attack
  • You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
  • Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play)
  • Fixed several characters being able to attack on the first frame of a jump.
  • Added unlock counter for Krypt.
  • Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team Battle match from a chat lobby.
  • Ping meter accuracy improvements.
  • You can now choose to not play a Ranked Match if the connection is below the set threshold.
  • Matchmaking improvements when finding a Ranked or Player Match.
  • Player Skill Rating algorithm improved.
  • Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
  • Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower.
  • Fixed an issue causing some offline replays to report “playback does not agree”.
  • Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button

Character Specific Fixes

  • Cassie (Hollywood) - Assault Force combo can no longer be special canceled after the knockdown.
  • Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
  • Goro – Brutal Kick now hits overhead.
  • Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
  • Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
  • Jax – Can no longer get a free hit on opponents after his X-Ray.
  • Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
  • Kitana – Can now perform her X-Ray attack while airborne.
  • Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
  • Kitana – Gained a new attack on away +3 (Pretty Kick)
  • Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
  • Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
  • Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab
  • Kung Jin - Cartwheel Smash is now -3 on block (down from +4)
  • Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly
  • Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5)
  • Kung Lao (Tempest) - Hat Spin & Orbiting Hat will now combo link correctly afterwards
  • Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
  • Mileena - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
  • Mileena – Can now perform her X-Ray attack while airborne.
  • Mileena – Improved tracking on X-Ray
  • Quan Chi (Summoner) - Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
  • Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
  • Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
  • Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
  • Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP).
  • Raiden - Shocker was causing combo damage scaling to be reset.
  • Raiden(Thunder God) - adjusted some combo damage scaling
  • Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
  • Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
  • Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
  • Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
  • Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
  • Sonya (Special Forces) - Park Drone and Remove Park no longer resets combo damage scaling
  • Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
  • Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
  • Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
  • Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
  • Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.

  • Added the following Costume for online compatibility:
  • Klassic Reptile
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ViciousBearMauling

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I knew Kung Jin's damage was too ridiculous... Damn...

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Brackstone

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I was expecting balance changes, but straight up adding new movies is pretty cool. I just hope they don't go too overboard with it.

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ThePhantomnaut

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RIP Raiden corner combo damage.

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StarvingGamer

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#5  Edited By StarvingGamer

I may have to mess with some Shinnok. Apparently he's a character now. Mournful Kitana might be not terrible? And is Sub-Zero really nerfed? First change sounds like a bug fix if it was a clone with no hitbox to begin with. I'm not sure about the second change. Does that mean if you do Ice Clone in the rare situations in the corner where you're too on top of a grounded opponent for it to appear, then you still have a cooldown? Or is the cooldown supposed to be based on when it hits instead of when you do the move?

EDIT: Also lol at the nerfed Tempest Kung Lao exSpin. Now there is nothing that can punish Scorpion's exSpear afaik. Vortex for dayyys.

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Fredchuckdave

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StarvingGamer

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@fredchuckdave: No idea but the Kitana forum at TYM was all a tizzy. I messed around with her when the game first came out and man, she seemed super bad.

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Fredchuckdave

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@starvinggamer: I couldn't figure anything out, but going from the best air to air in the game to not particularly good stuff doesn't seem like it works out so well.

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StarvingGamer

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@fredchuckdave: Yeah she seems real bad, IAFan spam is so fucking strong, glaives are super shit by comparison and the staff adds nothing. I mean, I guess Glaive is safe on block and you get better setups off of exGlaive, but she still doesn't have the tools to be a rushdown character so why bother.

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Undeadpool

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#10  Edited By Undeadpool

Anyone get a weirdly long first screen load-in after this dropped?...or is my PS4 slowly dying?

Edit: Aaaaand now everything seems to be taking longer...I can't even login to my WB account without everything kinda...seizing up.

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MarqeeMarie

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#11  Edited By MarqeeMarie

@undeadpool: I totally have the same issue going on right now. WTF. Stuck at the WB start-up screen..

Update: after sitting on that screen for literally 37 minutes, it's started up.

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Undeadpool

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@undeadpool: I totally have the same issue going on right now. WTF. Stuck at the WB start-up screen..

Update: after sitting on that screen for literally 37 minutes, it's started up.

Didn't take me THAT long, but definitely WAY longer than is reasonable. Once I'm in everything that doesn't involve logging in works. AND, to their credit, ranked matchmaking seems to be WAAAAAAY better. Getting matched with people who have similar win/loss rather than me (1/26) VS Badass Motherfucker (281/32).

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Fredchuckdave

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Kitana's air to air super is ridiculous, basically means the opponent can never jump ever if they're at mid range, and obviously at full screen if you do it right you can fan juggle them forever. Obviously at some point people will realize this (probably in like 3 years) and it'll be a match where the opponent never jumps but until then.

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deactivated-61665c8292280

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@marqeemarie said:

@undeadpool: I totally have the same issue going on right now. WTF. Stuck at the WB start-up screen..

Update: after sitting on that screen for literally 37 minutes, it's started up.

Didn't take me THAT long, but definitely WAY longer than is reasonable. Once I'm in everything that doesn't involve logging in works.

Xbox player. Pre-patch version. I also have this problem occasionally.

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ripelivejam

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JIMMY!

(That always cracks me up)

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Undeadpool

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Update: Everything's workin' great now! Including the ranked matchmaking!