Release announced!

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mjk0104

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Finally! I can't even remember how long I've been waiting for this :)

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9cupsoftea

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Christ! I was expecting somthing vague like fall 2014. I've been waiting for this for years, I hope it was worth it.

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Dimi3je

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That looks completely insane

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Davvyk

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I have been looking forward to this for a long time.

I was secretly hoping it would be releasing on PS4 so i had somthing to play on it (and really stress out that GPU) but this will be a day 1 purchase on PC for me.

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geirr

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Reminds me of the fencing in Pirates on the C64 for some reason. Which is pretty cool!

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Do_The_Manta_Ray

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I've read that, unlike some other terrific sword-based indie games, this actually has online support. Looks like a day one purchase to me.

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Megasheep

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@geirr said:

Reminds me of the fencing in Pirates on the C64 for some reason. Which is pretty cool!

I remember a game called Swashbuckler, or something like that, on the Apple2+. I just looked it up, not similar in any way, but I wish this game was what I had back then.

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toowalrus

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I'd never heard of this until just now. Looks crazy, I love it.

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djou

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#9  Edited By djou

Anyone know if this game is local multiplayer only? Or does it do a Divekick style quick match?

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Cathadan

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#10  Edited By Cathadan
@djou said:

Anyone know if this game is local multiplayer only? Or does it do a Divekick style quick match?

Supposedly it will have both an AI opponent available as well as online play.

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TravistyOJ

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#11  Edited By TravistyOJ

It does have online multiplayer, but the netcode is still a bit buggy. They are still working on it, but maybe keep an eye on the forums for updates.

I posted a review here

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Meorrow

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#12  Edited By Meorrow

I played it this afternoon right after it came out for a couple of hours and had an absolute blast. It's super fun, and matches can swing back and forth multiple times resulting in lots of "damn it I was inches away from winning and now I'm going to lose no wait I'm back" type moments.

Tonight though... Ugh. Tonight I tried to play and the lag was so terrible that it wasn't fun at all. Think "I hit the jump button but it didn't jump and now I'm 5 steps behind were I was before" type rubberbanding/unresponsiveness. When it works it's incredible, but the netcode seems pretty terrible at this point. If you're going to be able to play it locally a ton you'll love it, but the jury's still out on the online part.

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zygoatsalami

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#13  Edited By zygoatsalami

I've read that, unlike some other terrific sword-based indie games, this actually has online support. Looks like a day one purchase to me.

That was a major factor in my purchasing decision.