3d6 in order is my preferred method, I like the fact it can force you into new or strange choices you might not have chosen otherwise. But I am also in a very small minority when it comes to that.
I don't like or do point buy, makes everything cookie cutter.
On average I most often end up doing 4d6, drop lowest, and you can choose how to place them. Common house rules I've seen allow one reroll, or allow a complete reroll, but you must make an npc out of the original stats. (Gives the DM some extra stuff to work with in exchange for getting to try again.)
I've also experimented with a wide range of variants over the years, including a common pool, a draft system, weighted, etc.
Importantly, and something players tend to lose sight of, especially newer players: Stats don't matter.
As you play you will advance them through leveling and gear, and depending on the DM, there are other ways as well. If I have a character in the group I'm running who is a fighter but rolled poorly for strength and dex, etc, if they make it a point that their character is seeking to remedy that, I'll offer opportunities for them. Maybe they get the chance to make a deal with an entity in return for strength, maybe they just find rumors of a pair of gauntlets of ogre strength, etc, etc. Their initial weakness becomes a plot point and adventure hook for that character.
Unfortunately not many players see low stats as a opportunity for adventure or role playing. Having a low stat that isn't a primary one doesn't mean you ignore it as a dump stat, it can be great for role playing as well.
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