Another random thought: Charisma doesn't matter if your channel isn't already large, charisma is what maintains very large channels and continues/expands their success but just getting started it's almost entirely irrelevant. Visual Quality of videos matters only to a very small percentage of most audiences, as long as the video looks halfway decent it's more than good enough. The amount of effort you put into your videos doesn't necessarily mean they'll be successful relative to videos you put up that required almost no effort, that kind of thing is solely for self improvement; it's probably not going to matter to your audience; but it could certainly matter to you on a personal level.
Youtube channels are successful because they have a constant stream of content, the upper limit of potential volume is very high and should be rightfully exploited as much as possible while you're still small. When a channel becomes enormous then the user doesn't have to put in nearly as much effort (though some still do) and can just shit out a couple of videos vaguely related to their main game or whatever and they'll probably get several hundred thousand views; though at that point you probably have other things going on that take up your time like talking to developers or figuring out a convention schedule and all that garbage. A Streamer that streams for the same 5-10 hours 7 days a week has a very difficult life schedule that is most likely unhealthy for a variety of reasons, but as a youtuber you can do things at your own pace whenever you feel like it and just sort of enjoy the work you do. Of course when people become successful it does tend to become a matter of routine and "joblike" as it were, but I think even large channels if they really try can probably make their work enjoyable.
Streaming and talking can be fun just do it sparingly and don't destroy your voice/pretend to be happy the entire time or whatever; and try not to follow a super strict or rigorous schedule.
It wouldn't surprise me if <Insert Streamer/Youtuber X> was hopped up on amphetamines constantly or something.
I'm probably going to play Cosmic Star Heroine at launch tomorrow; if you pay attention to how I approach the process of streaming (without talking) the game and putting up a variety of videos related to it then you can sort of see how to start growing a channel from nothing. Though the game doesn't have much buzz so I wouldn't expect particularly strong success in that regard; but not every game has to do well, sometimes you just play a game for fun without the pretense of productivity. (Note: I may not follow the usual bevy of videos strategy due to other business (busy-ness), but you can just look at this playlist for a general idea)
This video is me pressing the share button after waiting for 3 minutes on the home screen, it has 25,000 views:
This video is me playing Let it Die extensively for something like 70 odd hours, killing a very difficult mob like 240 times and then editing a bunch of clips for 5+ hours, it has 2200 views though before the game was released in Japan it had like 150-200 or so (both games have videos with 20k+ views):
So ~12-15 seconds of work for 25,000 views Vs 100 hours of work for 2200 views. "Work"
In this case both videos are actually good, but that doesn't matter; I have a video with like 18000 views just because of the title and another video with like 3 likes/85 dislikes that keeps getting views just because of the title (the video isn't insidious or anything, Lower Loran Chalice Layer Three Part Two or something like that, don't ask me why that's a good title); and will probably continue to do so almost forever.
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