It is not a unique position to find oneself in the opinion of yuck micro transactions. It has generally gotten past the point in most cases where pay to win isn't acceptable. How though, are so called "convenience items" ok? I recently had this brought back up in my mind from a recent event. I will mention some of this has mostly to do with online based games. Single player games is another issue entirely, but not one I care about today.
I had who knows how long ago purchased guild wars 2 on some sale stupid cheap but never really played it. Honestly the game doesn't grab me enough. However my friend I found out plays it so I decided to try and get into it again. I was having a bit more fun getting into it, but then I realized... the game has a micro transaction component to it. I don't immediately demonize micro transaction games, and have purchased a fair bit int he past on occasion. Some of my favorites have also had them, but I had to figure out what sort these have. Here is a quote from one of the lead developers:
Here’s our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items.
https://www.guildwars2.com/en/news/mike-obrien-on-microtransactions-in-guild-wars-2/
While I still feel there is something that is taken out of a game with cosmetic micro transactions, I can live with that. However these so called "time-saving" convenience items are the problem. What are these however? Well after doing some research they are to the extent of you can get an item that is an infinite pickaxe that makes it so you don't have to buy them anymore. Also they seem to sell character slots, and an extra inventory bag slot, ect. By buying guild wars 2 you do not even have enough character slots to play each class without deleting others unless you pay more for more character slots. These sorts of things exist in a way that the game just SHOULD have those. If they are convenient, it means they remove inconveniences. If these inconveniences are not so fundamental to the game that they can allow it to simply buy a work around, then those should simply be part of the base game. After reading part of all this it really turned me off from even playing this game again.
Beyond that game [and maybe that game has this next thing too I don't know honestly] you often find "time saving convenience items" in the realm of exp boosts and such. I also have problems with this. While for example once someone actually gets to whatever level cap or anything exists in the game it doesn't matter, they are on the same playing field of who got there without. This isn't play to win technically in the long run. However, this tarnishes all who did get there by themselves without paying to get there faster.
I think an example for this would be in a class I had back in college. It was a pretty tough x86 class that I loved, but I worked absurdly hard to get a high A. At one point I saw someone in front of me egregiously cheating on a big test. I mean it was without a doubt extreme cheating. I first thought to myself something along the lines of "well, it doesn't really effect me I guess" but I honestly was offended by it. I am someone who rarely gets offended, but this offended me. It sullied all the work I put in to a very difficult class that I earned a high A in, and people doing stuff like that diminished the value of my degree, or any degree in different situations. So when for example in a video game I wouldn't call this a huge moral problem for someone doing it like my example, there still is a diminished value on the work that one put into the game.
Not to mention the reasons where often you find these games grind are designed these days to make the grind just painful enough to encourage those boosts which is a rather trashy way to go about designing a game.
I don't know, I tried to make this quick and probably didn't go into enough detail to properly fully explore my points, but I just wanted to type this real quick and move on as my birthday is tomorrow and I have things to do to get ready for stuff.
I guess I would sum it up this simply: If these items are not so game breaking that they can be allowed into the game through micro transactions, then why does the game even have those artificial inconveniences in the first place, or is it even ok to?
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