#1 Edited by ShotgunLincoln (331 posts) -

Edit: Let me try to explain what this game is and why it's so much fun.

What is Sunless Sea?

Sunless Sea is an Early Access single-player top-down 2D naval exploration and survival game that draws heavy influence from games like FTL and Don't Starve. Based of the lore of the browser game, players start out in the city of Fallen London; an alternate reality version of Not-Fallen London that sank beneath the sea into a gargantuan cavern called the Neath. You can pick two goals for an endgame

  • Get rich and retire: Who doesn't want to amass a fortune and live out the rest of your life in a nightmarish world of sea monsters and gods?
  • Collect a complete tale of the Sea: Gather stories, Secrets, and Whispers from the multitudes of Islands, Reefs, and Lost Souls that dwell upon the Under Sea.

As of right now a few other goals haven't been added to the game that include searching for your father's bones in order to give him a decent burial and exploring what lies beyond the edge of thesea.

Fallen London is a city of secrets, shadows, and jerks.

How do you Play?

You control your ship with the WASD keys and can dock/undock from various Islands with E. After you create a character and his backstory, you can set sail to virtually anywhere you want. People in towns can ask for requests of you and your crew for a more streamlined goal. Your ship uses fuel and your crew require supplies that are both consumed when moving around the map. You can pick and choose specific crewman to become your ships doctor, gunnery sargent, cook, first officer, and engineer. These provide bonuses to your skills and help resolves situations easier.

Combat is pretty straightforward. When your ship runs into an enemy, you can choose to fight or flee. A small window will pop up with you and your enemies portraits and health. You use options like flares to increase the visibility of the enemy and use the attack skills to damage it. Some options can use things like fuel to increase their potency. Essentially, you want to stay alive as long as possible in order to achieve your end game goal. If you run out of fuel or die, the game restarts with your heir and you can carry of one trait.

An example of combat

Why you should play this game

Like I said before I edited this, the main draw of this game is the story that's created by playing it. Everything in Sunless Sea counts towards your personal story – a non-linear, choice-heavy, personalised experience. The game uses Failbetter Games StoryNexus tech that enables anything to happen anytime. It makes every choice you make have a consequence. The world of Sunless Sea has a heavy feeling of dread around it and is very inspired by Lovecraft. A giant tentacle can rise out of the sea and snatch a crewmen. Strange robed figures can tell you the horrific history of the ancient standing stones on the Shepard Isles. You can even gain the attention of one of the ancient gods that lurk in the depths.

Nothing in this game has a happy ending.

I've never really written anything about a game. I just thought that this one was something people might overlook. If your a fan of fiction like this I'd definitely give it a try. 19$ may seem like a lot of an Early Access game but Failbetter Games seems to have the timeline of content releases nailed down with hints of an underwater expansion sometime after release.

#2 Posted by PedanticJase (61 posts) -

I backed this game , and have booted it up a few times it looks cool.

I did manage to get to the end of the world (the map stopped) so it might be a idea to wait for the full release. The combat so far could use something. FTL does a better job of making it engaging and interactive.

I'm still hopeful.

#3 Posted by Coafi (1494 posts) -

Yeah, I saw this on the store page and it seemed interesting but, I usually stay away from Early-Acess games. I could use some FTL-like game right about now, is it text heavy? Or is the story voiced over?

#4 Posted by Shivoa (648 posts) -

Would be good to see an Unfinished for this at some point (or maybe a QL).

#5 Edited by ShotgunLincoln (331 posts) -

@coafi: It's just text but the descriptions of events are usually just as long as they need to be and not overly descriptive.