Been fiddling around with the game too. I was going to wait, but if certain retailers are gonna throw the game at me with price errors, sure. i7 4790K, 16GB RAM with a R9 Fury on 1920x1080@144Hz.
- Locking the framerate at 36 or 48 gives me pretty much hitchfree gameplay. Unlocked is welcome to Hitch City unless I do the CPU fixes (priority to low and disable core0). With the fixes it's good. In all cases I still get a hitch here and there when 'discovering' something new or when I reach a progression point. I guess something goes wrong in the communication with the server?
- On ultra unlocked it runs from 40 to 120 fps. With everything on high, but with 8x MSAA and 16x AF it runs at 80-90+ most of the time and never seems to drop below 60 except in some of the usual spots and even then it's not too bad. Game doens't look much worse too. The game actually runs kinda okay at <60 framerates too as long it's locked.
- My CPU seems to be cruising. Very low load across the board (50% on like 3-4 of the 8 threads, 10-20% on the others, the first one 5-10% since I disabled that one for FH3). Apex was much better here (apart from running around twice as good in general). This smells like a bad DX11 game with only the DX12 checkbox ticked. Apart from a (bad) open world technical implementation, it seems they didn't even bother to look at the latest version of Apex?
- The game eats memory. 4GB of VRAM is used to the max and it uses 10+GB of system memory and 10+GB of the page file pretty quick.
- Surfers Paradise... more like Crash Paradise. There's an exact specific spot in the city which always results in a crash or even a GPU driver BSOD. Other spots in the city have a high risk of crashing too. Apparently setting the static geometry to medium fixes it for some so I guess I should try that. EDIT: that seems to have fixed it.
The crashes are performance is the biggest bummer. I can get the game to run somewhat okay (although this game should run a lot better in general), but avoiding certain areas because of the certainty of crashing is silly
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