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    Freelancer

    Game » consists of 2 releases. Released Mar 04, 2003

    A free roaming space sim which puts you in the shoes of a down and out pilot, and then gives you the freedom to earn your riches by performing missions for the various factions, trading or simply shooting other ships and taking their cargo!

    kmv_007's Freelancer (PC) review

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    • Score:
    • kmv_007 wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.
    • kmv_007 has written a total of 4 reviews. The last one was for Homefront

    Excellent

    I got into the space combat/exploration genre pretty late - I had the interest, but didn't have my own computer until 2000.  Because of this, I missed all the X-Wing/ TIE Fighter and  Wing Commander games.  When this was released in 2003, it quickly piqued my interest - the exploration possibilities of an RPG, without the wizardry baggage that most of them came with.   Freelancer did not disappoint. 
     
    Granted, I wouldn't say exploration is an important thing to do in Freelancer - you could easily stick to the story, stay along the trade lanes and jump gates, and you'll still have a blast.  Combat is very easy yet fun - I don't have a joystick, but the mouse and keyboard controls were simple and intuitive enough to use.  Trading is an easy way to make quick cash, although I wish the economy would be dynamic for added realism.  
     
    However, staying along the trade lanes and in populated space is like swimming in the shallow end of a pool.  As you progress and pilot more powerful ships, you're going to feel like the big fish in the small pond.  Travel to the Border Worlds and the Edge Worlds, and the difficulty increases (not too much though - the game is still relatively easy).  The payoff is access to better everything - the best ships, weapons, and the possibility to make BANK in the trade of illegal goods.  I loved how every system was laid out different enough that they didn't repeat themselves.  While traveling from point A to B could get boring, it didn't bother me as much as in other games
     
    Of course, Freelancer has its flaws.  The game shows it's age, although the game includes mod support, so I'm sure someone out there has spruced up the graphics.  The story is generic (not too stupid, just boring); however, the characters were very two-dimensional.  The voice acting of the main characters is good, but the voices used for space stations and generic enemies is skull-crushingly repetitive.  Filler missions (between main story quests) are also repetitive.  Just like my use of the word 'repetitive'. 
     
    With the combination of exploration, combat, and trade, Freelancer is an excellent space sim game.  I would highly recommend this game not only to space sim fans, but RPG fans as well.  If you find this game for $10-15, get it. 

    Other reviews for Freelancer (PC)

      Epic but flawed. 0

      If Bethesda can make vast worlds full of quests, adventure, loot, NPCs, etc. and stick it entirely offline in this day and age... then why can’t we return to space with the same dynamics? Freelancer is perhaps the final game to be released with this sort of setting; numerous systems to explore, commodities to trade, NPCs to talk to, and missions to take all in the name of amassing a sizable profit. Too bad the dream ends all too quickly and the single-player storyline feels, and was, rushed heav...

      16 out of 18 found this review helpful.

      A lot of trips to the bar in this one. 0

      After watching a quick look of Sol III: Exidus, I was bitten by the space explorer bug and had to go back to my private collection of like minded titles. I could have gone to my old faithful, X: Beyond the Frontier, but I instead reached for Freelancer. I had tried to get into this game when I first picked it up years ago but the flight controls just put me off of it. But now was the perfect time to grit my teeth and trudge through those controls and see what Freelancer is all about.Probably com...

      0 out of 0 found this review helpful.

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