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Game » consists of 4 releases. Released April 1990
A motion simulator arcade attraction released for SegaWorld arcades in 1994. Using Sega VR headsets, it was the first released video game to utilize head-tracking VR technology.
The environmental "theater" used for Galaxian 3 received this upgraded sequel in 1994.
A 3D light-gun shooter from Sega, featuring early use of AR (augmented reality). Up to 8 players each had their own AR reflective sighting system on their gun.
The game that popularized 3D arcade racing and kick-started the 3D revolution of the 90's. Released in 1992 for arcades, it was later ported to Sega home consoles.
The debut title for the Namco System 22 arcade system in 1992, this was the first video game with texture-mapped 3D polygons and Gouraud shading. It was later re-worked into Ridge Racer, released the following year in 1993.
A FMV light-gun game from the studio behind Mad Dog McCree. Set in 1920's Chicago, it follows a private detective as he solves the murder of a popular nightclub singer.
StarBlade was an arcade shoot 'em up released in 1991 by Namco. It is a rail shooter featuring flat-shaded polygonal graphics.
Released by Namco in 1988, this was the first arcade driving game to use fully 3D polygon graphics. It was the inaugural title for the Namco System 21 "Polygonizer" arcade hardware, the first dedicated 3D gaming system.
Galaxy Force is a space-themed arcade game from Sega that used their super-scaler technology to create the illusion of 3D depth. Various home system versions were produced, but none could properly recreate the cutting edge effects.
Arcadians is a shoot 'em up developed for the BBC Micro and Acorn Electron, released by Acornsoft in 1982. It is a gameplay clone of Namco's Galaxian.
Battle space aliens and avoid their suicidal attacks to survive in the world of Galaxian, Namco's first installment in the Galaxian franchise. It was a technical breakthrough in 1979, featuring RGB color, multi-colored sprites, a tilemap playfield, vertical scrolling background, and enemies with individual AI routines.
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