Unprofessional Fridays 05/31/24
Unprofessional Fridays
State of Play 05/30/24
We Talk Over
#242 - GS3XL
GameSpot After Dark
118 | Hit the Bee Button.mp3
Voicemail Dump Truck
The Community Spotlight 2024.06.01
The Community Spotlight 2024.05.25
GB@Nite LIVE! Tickets & Details
The Community Spotlight 2024.05.18
Platform »
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
These games let players see the credits without needing to play the game first.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
Take an item and throw it at the enemy.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The skeleton is the framework of the human body.
Enemies that appear out of nowhere and force the player into a battle.
Video games developed in Japan but based on Western IPs.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Porting is a term used when a game designed to run on one platform is converted to run on a different platform. Quality varies, though some titles are packaged with extras.
A transformation is a different stage or form for something. Usually an upgrade.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Many games have had collectible cards as a part of the gameplay.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Combining or raising animals, plants, or any variant of living items into a child or new item.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment