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Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Video games developed in Japan but based on Western IPs.
The last boss you face in a game, usually representing the final climax of the game.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Two or more characters are featured on the game's box art.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Games that have animals (except humans) as the main character. The character must be playable.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Sometimes you want a challenge, sometimes you wanna coast.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Video games that are based on comic books, manga and graphic novels.
Games made for a younger audience, usually between 3-9.
Some incarnations of games on the Game Boy and/or Game Boy Color identified themselves with a "GB" or "GBC" in the title.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
Player characters that are infants, children, or adolescents.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Cold-blooded aquatic animals that have scales and breathe through gills.
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