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Present in Super Mario Galaxy and Bayonetta. Generally the ability to walk upside down, on the ceiling, on on walls. Having magnetic boots can accomplish this.
A large wild cat, which typically comes in either black, white and pink varieties.
Players can design a base or dungeon for their characters to inhabit.
An objective where players have to ward off enemies for a set duration.
When Nintendo dropped the price of the 3DS a couple months after release, those early adopters who bought the system before the price drop and registered it by signing into the eShop became the Nintendo 3DS Ambassadors.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
This concept deals with platforms that phase in and out of existence as time passes. It is used to create tricky platforming situations requiring excellent timing to overcome.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
A variation of the Piranha Plant. They're almost indestructible - very few things can defeat them.
Games that have a (usually) unique title, but then identifies that it is a sequel, spin-off, or other affiliation to a pre-existing franchise via its subtitle.
Wheelie is a living cyclopean tire enemy in the Kirby series.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
Job systems allow for a user to dictate the role of a game character. Offering the capacity for deep customization and quick adaptability, job systems give players the ability to tailor their own experience.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Crickets are insects known best for the sound they make, often at night.
When characters shed tears - often due to extreme sadness.
The one-eyed cousin of the Waddle-Dee from the Kirby universe.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
In some games, the differences between the difficulty settings are more significant than tweaked health, damage and currency. This could be new or changed enemies, boss battles, mechanics or items
An additional difficulty level that becomes unlocked after meeting certain criteria, such as beating the game or dying many times in the same area.
Walky is a living microphone enemy in the Kirby series. In its first appearance, Kirby's Dream Land, it was an item instead of an enemy.
Benny is an enemy in Kirby's Dream Land, appearing only in the game's Extra Game mode.
An enemy in Kirby's Dream Land, replacing Cappy in the Extra Game mode. It disguises itself as a cupcake until its frosting is inhaled.
An enemy in Kirby's Dream Land's Extra Game mode.
A pelican enemy from the Kirby series.
A horn-headed foe of Kirby, which appears only in his first game.
An enemy octopus in the Kirby series.
A giant bear-like enemy of Kirby.
A stone-face enemy in the Kirby series. Replaces Kabu in the Extra Game mode of Kirby's Dream Land.
An invisible object is something that can't be seen, but is still there. Sometimes it is a hidden bonus item, or part of a puzzle to be solved.
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