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Games whose titles consist of a single word.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Video games that are based on comic books, manga and graphic novels.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Sometimes you want a challenge, sometimes you wanna coast.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
The last boss you face in a game, usually representing the final climax of the game.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
An unofficial translation of a video game, created by people not associated with the original development team.
A real-life athlete who appears on the cover art of a sports game. Usually an up-and-coming star in the sport or a perennial fan favorite.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Video games developed in Japan but based on Western IPs.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Games that have other games, usually older games from the same game series or publisher, hidden inside them and that you can play. Sometimes available in the game world or hidden as collectibles or behind challenges. this page both lists the games that are inside other games and the games that host the latter.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A non-interactive sequence within a game most often used for plot advancement.
The title of a game is a year, or has a year in it. Normally used for sports game and other annual titles, but also used to designate when a game takes place rather than the year released.
Cold-blooded aquatic animals that have scales and breathe through gills.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
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