The Gang Beasts wiki last edited by WindWaker96 on 12/08/14 06:03AM View full history

Overview

Gang Beasts is the first title from indie developer Boneloaf. It is a local multiplayer game for two to eight players that primarily focuses on melee combat. The ultimate goal is to force other players out of the arena using their fists and any stage hazards available to them. The game was Greenlit on Steam and on August 18th, 2014, Double Fine announced that they have picked up the title as part of their Double Fine Presents lineup. On August 29th, 2014, Gang Beasts was made available on Steam Early Access for US$19.99. The pre-alpha builds are also available for download for free on their IndieDB page, but only includes up to four player support with a limited number of stages.

Story

In the aftermath of the Great Beef Crash of 1979, Beef City, a mouldering meat production metropolis, is in a state of emergency triggered by multitudes of hostile gangs competing to take control of the streets.

Gameplay

Players have basic mobile control from running around to jumping with the A button (X button on a PS3 controller).

The left and right shoulder buttons control one arm each; Tapping a shoulder button will cause that arm to punch forward and holding the button down makes them grab onto the nearest object, person, or surface. When holding on to something/someone, players can then press and hold the Y button (Triangle button on a PS3 controller) to lift their arms up, also lifting any held object/person. Grabbing with both hands gives the player more leverage allowing them to lift what they're holding onto over their head. With the jump button held down, players can climb up walls by alternating holding down the shoulder buttons. Punching an opponent repeatedly in the head will cause them to be temporarily knocked unconscious letting other players pick up their body with greater ease. Pressing the X button (Square button on a PS3 controller) allows players to do a small kick.

Each player has a regenerating health bar and stamina bar, the visibility of which can be toggled in the options menu. The health bar is depleted from taking damage and when fully depleted, the player will fall into an extended unconscious state to which they could mash their buttons to accelerate their regeneration speed. The stamina bar governs the player's grip, depleting when holding on to something. Once the stamina bar is drained, the player is forced to let go of whatever they were holding on to.

Pressing the B button (Circle button on a PS3 controller) will make the character crouch, potentially dodging an opponent's attacks and/or any incoming hazards.

Players are given three lives by default and fight each other this way until there is only one left standing.

Stages

Tutorial

Note: This stage only appears in the pre-alpha builds.

As stated in the name, this is more so treated as an introduction to the controls for the players. Everyone is given infinite lives, but the entire stage still resets from the beginning if even one of them falls out of the arena.

Trucks

Two semi trucks are careening down an endless highway. Players spawn on top of either truck and must push their opponents off while trying to stand their own ground as the trucks move back and forth. On occasion, the trucks will pass by various highway signs. Players must either jump or duck the signs to avoid getting knocked off.

Ring

A large wrestling ring where players must throw their opponents over the ropes to the outside of the ring to eliminate them, similar to the WWE's Royal Rumble. The ropes of the ring do have some physics to them which players can use to gain a tiny bit of momentum from.

Grind

A metal walkway shaped like an 8. Surrounding the walkway are large grinders that players must toss their opponents into. These grinders will drag a person in if they are caught, meaning if that person is also holding onto another person, they too will get dragged into the grinder along with them. While there are guard rails all around the outside of walkway, there are a few parts on the inside that are unguarded letting players push their opponents into the center grinders (or allowing inattentive players to walk right in them).

Gondola

Two window cleaner's gondolas, connected by a plank of wood, suspended in front of a skyscraper. Each gondola is supported by four cables on each corner. Players can grab onto and climb the cables and, with enough effort, can break them causing that gondola to fall away if enough cables are snapped.

Incinerator

A multi-leveled arena with a conveyor belt that leads into a large furnace in the middle of the room. A short guard rail prevents players from simply walking onto the conveyor belt and into the furnace. In the room are variety of random objects such as small random shapes on shelves and larger boxes that will occasionally come out of the right side onto the conveyor belt, all of which players may use to their advantage. There is also a small room that can be accessed via the door or glass windows.

Wheel

Players spawn in separate gondolas of an active ferris wheel that is set on a pier. The gondolas have no windows or doors and will tilt left and right depending on the weight distribution of the players. The pier itself has many unmarked loose boards strewn about, sending those who walk on them straight into the water.

Subway

An underground subway station with subway trains zooming past both in the background and foreground at alternate intervals. Getting hit by the subway trains instantly kills the player making the goal to push and throw your opponents down to either track. To the right side are working escalators and an elevator that lead up and down from the ground to the small, higher platform. Around the escalators are traffic cones that players can pick up.

Vent

A room with many vents that has large fans. In the middle is a breakable bridge suspended over the largest vent. At the times, the fan in the middle vent will switch between vacuuming players in to creating a lift, pushing players away.

Sandbox

Note: This stage only appears in the pre-alpha builds.

Set simply as an open testing ground, this large arena has a variety of moving objects, platforms, ropes, and other such physic-based toys for players to mess around with. In the truck toward the back left of the stage are some AI enemies that will jump out when players get close.

Street

Note: This stage only appears in the pre-alpha builds.

A test stage that sets the gameplay as more of a beat-'em-up. Players spawn on a short street with three groups of AI enemies placed near the beginning, middle, and end of the street. Reaching the very end will spawn a large pink boss enemy. When a player's health is depleted in this stage, they are considered defeated and will stay down until the stage resets.

System Requirements

PC

Minimum

  • OS: Windows Vista
  • Processor: Core 2 Duo
  • Memory: 3 GB RAM
  • Graphics: SM3 512MB VRAM
  • Hard Drive: 800 MB available space

Recommended

  • OS: Windows 7
  • Processor: Core i3
  • Memory: 4 GB RAM
  • Graphics: SM4 1GB VRAM
  • Hard Drive: 800 MB available space

Mac

Minimum

  • OS: Snow Leopard
  • Processor: Dual Core Intel
  • Memory: 3 GB RAM
  • Graphics: SM3 512MB VRAM
  • Hard Drive: 800 MB available space

Recommended

  • OS: Mountain Lion
  • Processor: Core i3
  • Memory: 4 GB RAM
  • Graphics: SM4 1GB VRAM
  • Hard Drive: 800 MB available space

Linux

Minimum

  • OS: Linux (Most Linux distributions should work)
  • Processor: Core 2 Duo
  • Memory: 3 GB RAM
  • Graphics: SM3 512MB VRAM
  • Hard Drive: 800 MB available space

Recommended

  • OS: Ubuntu 14.04
  • Processor: Core i3
  • Memory: 4 GB RAM
  • Graphics: SM4 1GB VRAM
  • Hard Drive: 800 MB available space

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