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    Gears of War: Judgment

    Game » consists of 4 releases. Released Mar 19, 2013

    Damon Baird stands trial in this Gears of War prequel from People Can Fly, the developers of Painkiller.

    oversig's Gears of War: Judgment (Xbox 360) review

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    • Score:
    • oversig wrote this review on .
    • 1 out of 2 Giant Bomb users found it helpful.

    Not deserving to be called a Gears of War Game!

    Arcade style game.

    Red vs Blue on multi-player is a rip-off from Halo.

    Changing the thumb-pad control to change weapons to the (Y) button thus doing away with the Curb-Stomp is unforgivable!

    Lower quality COD style graphics suck.

    Storyline very weak & final Boss-fight with Karn a complete failure. Worst Boss-fight of all with no real story connection of who he even was!

    All DLC was nothing but a few Maps & Skins, Skins & more freaking Skins!!!

    Truly, Childish garbage compared to the predecessor's!

    People Can Fly I think ruined what could have been a good game.

    Clearly just thrown together to turn a profit off of the Gears name!

    With Cliff no-longer at Epic it is the end of Gears as we knew it.

    Sadly, Gears is dead. RIP you were awesome...

    Other reviews for Gears of War: Judgment (Xbox 360)

      Judgment wasn't necessary in the franchise, but works well regardless. 0

      I’m an admitted Gears of War junkie. The accessible third person shooter series has been distilled over the last few years, and ultimately met a storyline wrap up in Gears of War 3. I spent a lot of time in Gears 3′s multiplayer, even through to Judgment’s launch. This all being said, I was surprised at Epic’s plan to launch a prequel to Gears, let alone one starring Baird and Kilo Company. The “easy choice” of telling the story of how Marcus Fenix ends up in...

      1 out of 1 found this review helpful.

      Judge, Jury, and Execution by Lancers 0

      The idea of using a chainsaw attached to a gun to cut enemies into pieces might come across to some as a problem with modern videogames, and the concept of overly muscled dudes with soul-patches and gravelly voices wielding these guns doesn’t necessarily help promote videogames as art. It is easy for critics of the industry to forget that videogames, while they certainly can exist as art, also exist for entertainment, and not every game needs to have some deep philisophical “substance” to quali...

      1 out of 1 found this review helpful.

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