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Game » consists of 1 releases. Released Jul 22, 1999
Environments cycle between day and night, often with effects on other aspects of the game.
An unofficial translation of a video game, created by people not associated with the original development team.
Sending or receiving fake email inside a game.
Genetically evolved humans, animals or aliens.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Damage modeling added to a character throughout a game that lasts through the duration of the game.
A system of transportation, readily available to the general public.
The game incorporates a real time game clock, where one hour in game is equal to one real world hour.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
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