Ghoul Panic
GAME » on 1999
A light-gun shooter similar to the Point Blank series, where you venture through a haunted mansion, shooting ghosts, skeletons, and other haunted beings.


Overview

Ghoul Panic, known in Japan as Oh! Bakyuuun, is a comedic horror-themed light-gun shooter developed by Eighting/Raizing and released by Namco (Company) for arcades (using their PS1-based System 12 hardware) in 1999. In Ghoul Panic, players make their way through rooms of a haunted house while shooting various ghosts, skeletons, and other haunted beings. Similar to Namco's Point Blank (Franchise) series, each room is a quickly-timed stage with different objectives and restrictions (such as having specific targets to shoot/avoid or having limited ammunition). It is sometimes seen as a successor to the publisher's earlier combination video/electro-mechanical game Golly! Ghost!. The story involves the evil witch Witchina and her ghoulish minions taking over a town and turning all of the villagers into yellow cats. Players control Lisa and Kevin, a pair of armed kids who infiltrate a haunted mansion where Witchina resides, being transformed into anthropomorphic cats along the way (with Lisa being pink and Kevin being blue). It later received a home release for the PlayStation (Platform) in Japan (by Namco) on April 20, 2000 and in Europe (by Sony Computer Entertainment) sometime after, with no North American release. Along with a direct port of the original arcade version, it includes a bonus Adventure Mode with dungeon-crawling elements and an asynchronous multiplayer Party Mode.

Gameplay

Like the home ports of the Point Blank series, the PS1 version was designed to be played with the GunCon peripheral, but can be played with an analog controller or mouse.

Mini-Games

On most screens, the player would be attacked by some form of ghoulish creature and enter one of several mini-games, which they would have to complete in a set amount of time in order to clear the area and continue their journey. These mini-games varied from the like of having to shoot a set number of ghosts as they flew across the screen, or more precision-based games involving shooting spiders from off the head of an innocent character.

Game Modes

The PS1 version features several game modes to choose from:

Arcade Mode

Same as the arcade version, with players progress through a series of 17 stages (6 in the Practice course) in three difficulty courses (Practice, Normal, and Advanced). Players are scored and ranked based on their performance. Along with an introductory stage and, for Normal/Advanced, a final boss stage, the game follows the formula of a series of four stages (which can be done in any order) followed by a boss battle. Completing Adventure Mode unlocks a bonus "Remix" mode that combines the stages from all courses into one 21-stage "Remix" course.

Adventure Mode

The game is set in a haunted house and the main 'Adventure' part of the game took on a first person dungeon-crawling vibe for the most part as players would travel in one of 4 directions from screen to screen along corridors and through doors.

Survival Mode

Survival mode involved the player trying to clear as many stages as possible before they ran out of lives. Practice mode allowed the player to select from any of the mini-games and practice completing them as many times as they liked.

Party Mode

Up to eight players take turns competing against each-other in random mini-games, with a unique element to it:

  • Free Battle
  • Race Battle has each player following a toy track in a toy ghost car as they clear mini-games to progress forward. The amount of track covered is based on score, and losing all lives in a stage causes them to miss a turn. The first player to pass the goal wins.
  • Panel Battle has players flipping panels on a board to reveal a challenge, claiming that panel if they manage to complete it. There are also special event panels that

Practice Mode

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