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A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Aurorans are the armor-clad daedras from the realm of Meridia.
Games centred around Barbarians. A barbarian is usually recognised by his/her long flowy hair, loincloth and animal skins, lack of clothes and sword (not the same as cavemen).
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold. Other common trends for Fantasy Dwarves include being proud warriors, favoring axes as their weapon of choice, and being gruff sticklers for tradition and honor.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Evil Monks are mainly recurring henchmen of evil in the original Painkiller game. Evil Monks also appear in many other games, especially those with a horror theme. Evil monks are often heard ominously chanting, usually in a foreign language.
A popular class in many D&D based games, the Fighter can both dish it and take it!
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
When you're limited in size, the easiest way to close the gap between you and your opponent is with a huge weapon. Shorter heroes and villains who lug around weapons twice their size is a favorite theme in RPGs, but is also seen in platformers, adventure games, and several other genres.
An evil overlord or generally bad guy who sits on his throne while watching others fight to the death for his own amusement.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
The characters in the Worms series of games.
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