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Game » consists of 0 releases. Released 1984
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
A map that is updated in real-time as you play a level. Usually seen in FPSs and RPGs.
In some situations, the default camera quickly switches to a different angle for a specific action. An example of this is when a first-person game shifts to third-person view for a rolling maneuver.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Games in which vehicles do not have infinite fuel and that may require the player to refill the gas tank in order to continue driving or piloting.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A game based on an anime.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
A home away from home, mobile base and more.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Radar is a player assist device included in the Heads Up Display of many games that represents the player's surroundings and the positions of objects, vehicles and enemies.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
In second person point of view, the action is shot from the perspective of a character that is not the protagonist. It can also refer to second-person in the narrative sense, where the protagonist is the person playing the game.
Games where players can move in any 3D direction: forward & backwards; up & down; and left & right. Descent is a well-known example of this type of movement. It is differentiated from standard FPS movement, which is considered to be four degrees (or five, including jumping and crouching.)
Space is usually empty, but sometimes it's filled with virtual death machines.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Game visuals based on mathematical calculations. As opposed to texture or sprite based raster graphics.
Wireframe describes any 3D model or shape that has no covering texture or "skin" and can be seen through. It can also be a visual effect to make a 2D image appear 3D.
Battle becomes something new entirely when there's no up or down.
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