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    God of War: Chains of Olympus

    Game » consists of 7 releases. Released Mar 04, 2008

    Kratos packs up and moves to the PSP in this first portable installment in the God of War series that serves as a prequel to the original.

    icemael's God of War: Chains of Olympus (PlayStation Portable) review

    Avatar image for icemael

    A God amongst action games.

    Introduction:

    God of War: Chains of Olympus is the prequel to the critically acclaimed Playstation 2 games God of War I & II. You'll once again take control of the merciless Spartan Kratos, serving the Greek Gods to rid himself of his nightmares. Chains of Olympus is a 3D action game with hack 'n slash elements, and was developed by Ready at Dawn Studios.



    Good Stuff:


    The Art of War

    Chains of Olympus looks really, really good for a PSP game. Everything is crisp and detailed, and the animations are really smooth. The framerate was conistent, aside from a noticeable drop in the final boss battle. The artistic side of the graphics is really good too - you'll fight in cities invaded by Persians, ancient temples and the depths of Hades amongst other places, and all of them are impressive in the looks department. Furthermore, the game's sense of scale is great, and the cinematic camera angles don't really hurt.


    Brutal Combat

    The combat in this game is... brutal. While you only get two weapons - you start off with Kratos' signature weapons, the Blades of Chaos, and get a massive glove later on - , they are more than enough to keep you entertained from start to finish. If you do get tired of them, you can always use the magic attacks Kratos gains throughout the game. Plenty of blood is spilt as Kratos plows his way through enemies, and the QTE finishers are especially violent. When enough damage has been done to the enemy, a button prompt will be visible above it's head. Pressing the corresponding button will make you enter a sequence of fast button prompts - failing to press a button in time will result in Kratos taking damage, but if your fingers are quick you'll be rewarded with a cinematic finishing move, instantly killing the enemy. The finishing moves range from slicing a dude in two to stomping down your blade into a cyclops' head, but they all have one thing in common - they're bloody brutal.


    Of Gods and Kings

    While fighting regular enemies is pretty fun, the boss battles are where the game really shines. Whether you're fighting a gargantuan beast or a magic-wielding king, you'll have great fun, and the boss fights always end with extremely satisfying QTE finishers. Unfortunately the bosses aren't exactly plentiful, and while they partly make up for that in quality, one or two additional bosses wouldn't have hurt. But then again, I suppose the fact that I was left wanting more just proves how good the fights are.


    Epic

    If I had to describe the game in one word, it would be "epic". I've already mentioned the sense of scale, but that's not all. The music isn't something that you'll think about a lot, which proves how well it fits the game's setting, but when you do think about it you'll realize that it's really good. The story isn't deep, but it doesn't need to be - it does it's job, and the Greek mythology setting helps a lot. Story, setting, music, camera angles, scale; they all work together to creat a feeling that, to sum it up in one word, is... epic.



    Bad Stuff:


    Short

    If you've actually read all of the above text, you've probably realized that I think God of War: Chains of Olympus is a pretty awesome game. Unfortunately, the awesomeness doesn't last long, as the game only is around 6 hours long. I didn't really mind this, since the harder difficulty levels(there are four difficulty levels, ranging from Mortal(Easy) to God(Very Hard)) added more than enough replay value for me. The optional Challenges of Hades can also add quite a bit of playtime, as they are absolutely brutal - I only managed to beat two of the five. If neither replaying the game nor completing the challenges interests you I would still recommend the game, albeit not at full price.


    Final Verdict:

    Console games and handheld games have always been different - in most cases, they offer completely different experiences. God of War: Chains of Olympus blurs the line between the two, delivering a full console experience on the go. The game is easily comparable to some of the better Playstation 2 games, both gameplay and graphics-wise, and is easy to recommend to anyone who enjoys action games.

    Other reviews for God of War: Chains of Olympus (PlayStation Portable)

      Brutally awesome, but Brutally short 0

      God of War: Chains of Olympus is a PSP exclusive prequel to the critically acclaimed PS2 game God of War. Once again, players take up the mantle of Kratos, the notorious Ghost of Sparta, during the early years of his service to the gods. The main story of the game is that Helios, the god of the sun, is knocked from sky and Morpheus, the god of dreams, is slowly taking over the land. So, the gods task Kratos with returning Helios and his chariot to their rightful place. But as the story progresse...

      2 out of 2 found this review helpful.

      Chains of Olympus does not dissapoint. 0

      When I first got CoO I had read heaps of Gamespot and IGN revews saying how dissapointing this game was, so when I got it I had my doubts. But when I started playing CoO those doubts vanished. I will tell you why...Like all God of wars so far there is a complex and intriguing story, it is a lot more focused on Kratos's past and family like the first God of War game. This game is set before the first two games where Kratos is a servant of the Gods of Olympus, and is still trying to rid himself of...

      1 out of 1 found this review helpful.

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