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An in-game design interface that allows the player to configure aspects of a game, among other things.
An achievement that is unlocked for completing a game on a certain difficulty level, sometimes granting the achievements for all lower difficulties, and sometimes not.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Dolby Digital is an audio compression technology codec first used in movie theaters. It's now commonly used in many modern day audio/video media formats, including video games.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
The 1996 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 16-18.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
Elevator music is used in many games as a humorous contrast to the action. Although this pleasant, bland muzak went out of usage in elevators in the 1980s, it continues on in video games set both in current times and the future.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
Wii games that can be played using a GameCube controller.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
A multiplayer variant in which it is possible to acquire a special weapon that kills opponents with one shot no matter where they're hit or how much health they have. There is only one Golden Gun, and only way to acquire it after it's been found is to kill its wielder and claim it when it drops.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A method to clearly show the player live grenades near them. Usually displayed on the HUD.
An online multiplayer shooter game mode, where for each kill, the current gun held is changed to a higher tier gun. The first player to get a kill with each weapon wins.
"Hand to hand. It is the basis of all combat." -Gray Fox
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Any form of indication that lets player know they've hit an enemy, such as an audio cue or a visual mark that appears around the crosshairs of the player's weapon.
Hostages exist to be saved, guarded, and occasionally executed.
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