I was just at Bestbuy watching my boss hit walls in the GT5 demo and I noticed that all the shadows were perfect. It was on their Sony Bravia tv that they are advertising right now, running on the PS3 slim. It led be to think 2 things.
Is it just my old LCD TV and old 60 gig backwards compatible PS3 causing the shadows?
Or was it just simply that the demo's shadows are fine.
Gran Turismo 5
Game » consists of 9 releases. Released Nov 24, 2010
Gran Turismo 5 is the fifth edition in the long running racing game series by Polyphony Digital. The game sports over 1000 vehicles, damage modeling on race cars, a dedicated television channel, lots of races, 16 player online multiplayer, and active weather.
Jagged Shadow question. Not Trolling.
My boss was playing the demo on a rally dirt track, and it went from day to night in seconds.......looking absolutely fantastic. I'm not just saying that to stress a point, it did happen lol.
It was probably just the demo, but maybe it is the TV? My tv is a 5 yr old 720p 40 inch samsung, that tends to stretch images really bad.
This is basically what I saw. Except with rally racing and day/night cycle.
And it was posted back in September
http://www.gtplanet.net/confirmed-gran-turismo-5-playable-demo-at-best-buy/
From a technical standpoint, a tv should have no impact on the 'jaggyness' of shadows. Shadows are created by rendering a shadow map, which is usually a grayscale image (at a specific resolution, say 256x256). Once the shadow map is rendered, the main game scene is rendered, and for every pixel in the main game scene, the playstation checks the shadowmap to see if that pixel is in light or dark. The jagginess is the result of a low resolution shadow map, you are literally seeing the 'pixels' of the shadow map being casted onto the main scene. So to remove jagginess, there a bunch of techniques, the easiest one being to increase the shadow map resolution, but various things like processing time and memory requirements means they have to keep these things very small.
Long answer to a short question, but its completely to do with how much memory a given track takes up (hence there being more memory available for shadow maps) or how complex the graphics in the scene are, thus allowing more time for shadow map filtering (also remove jaggies)
you can read a much more full explanation here:
http://en.wikipedia.org/wiki/Shadow_mapping
yes...sometimes they are jaggy and sometimes they arent. I play with the interior view and the shadows look fine majority of the time. I notice in replays that the cars have some jaggy shadows from time to time but when they are in motion it kind of blurs it so you don't notice. All reviews I read just say the shadows are horrible and jaggy and don't mention that that only happens on occasion. This is the full game I'm talking about...not a demo.
It also happens with smoke and dust as well. You can see it at the end of this video: http://www.justin.tv/monkeydluffy11/b/275300942
Wow I experienced exactly the same thing. I went to a media store and they had a really big ass TV and GT5 looked amazing no bad shadows or textures at all." I was just at Bestbuy watching my boss hit walls in the GT5 demo and I noticed that all the shadows were perfect. It was on their Sony Bravia tv that they are advertising right now, running on the PS3 slim. It led be to think 2 things. Is it just my old LCD TV and old 60 gig backwards compatible PS3 causing the shadows? Or was it just simply that the demo's shadows are fine. "
But I have no frickin idea how they did that.
EDIT: Perhaps they had the demo and it wasn´t there as bad as in the final game but I actually thought it was the real game and they changed something on the TV.
Everything I've read about the game screams "rush-job". Graphical glitches, poor quality, the majority of cars lacking polish and so on. Worrying that the development cycle was so long.
I'm not a fan of racing games, on the whole, though.
Guess it depends on the perspective.
" @GetEveryone: I wouldn't say they rushed it, I think they just committed to way too much content got it all in, and didn't have enough time for the foundation. To be honest I would've been happy with 200-300 premium cars and no standard cars at all. Watching a video its hard to say graphically its impressive, but go to the photo thread....... some of those in game photos seriously look 100% real. PD put so much detail in each of the premium cars its friggin scary, but when their in motion, not so much. Guess it depends on the perspective. "I've only seen snippets in videos, and I'm going 100% on other people's claims, so take my opinion with a pinch of salt. I'll likely pick up the game down the line since the actual mechanics are supposedly unparalleled.
With regard to the premium cars comment, that is exactly where I stand and I totally agree. When there is a difference between your models that requires an in-game distinction, you've almost certainly made a mistake.
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