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    Gran Turismo 5

    Game » consists of 9 releases. Released Nov 24, 2010

    Gran Turismo 5 is the fifth edition in the long running racing game series by Polyphony Digital. The game sports over 1000 vehicles, damage modeling on race cars, a dedicated television channel, lots of races, 16 player online multiplayer, and active weather.

    Jagged Shadow question. Not Trolling.

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    thehuntsmen5434

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    #1  Edited By thehuntsmen5434

    I was just at Bestbuy watching my boss hit walls in the GT5 demo and I noticed that all the shadows were perfect.  It was on their Sony Bravia tv that they are advertising right now, running on the PS3 slim.  It led be to think 2 things.
     
    Is it just my old LCD TV and old 60 gig backwards compatible PS3 causing the shadows?
     
    Or was it just simply that the demo's shadows are fine.

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    KaosAngel

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    #2  Edited By KaosAngel

    The shadows are worst when you play in the Day/Night Cycle tracks, it has to do with the sun's placement and some other crap.   
     
    I don't know if Sony TV's are better with them, or if it's a placebo.  But I do know that the absolute worst shadows are with the time cycling.

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    thehuntsmen5434

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    #3  Edited By thehuntsmen5434

    My boss was playing the demo on a rally dirt track, and it went from day to night in seconds.......looking absolutely fantastic.  I'm not just saying that to stress a point, it did happen lol.  
     
    It was probably just the demo, but maybe it is the TV?  My tv is a 5 yr old 720p 40 inch samsung, that tends to stretch images really bad.
     
    This is basically what I saw.  Except with rally racing and day/night cycle.
    And it was posted back in September
     http://www.gtplanet.net/confirmed-gran-turismo-5-playable-demo-at-best-buy/

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    Azteck

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    #4  Edited By Azteck

    It's kind of sad that it's come to the point where people have to write "Not Trolling" because people scream troll at the first thing they disagree with. Just an observation.

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    thehuntsmen5434

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    #5  Edited By thehuntsmen5434
    @Azteck:  I had to, I didn't want this to turn into a "JUST DEAL WITH IT" thread lol.  I am dealing with it.  This is just wishful thinking.
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    Azteck

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    #6  Edited By Azteck
    @thehuntsmen5434: I didn't mean it as something directed at you. And I totally understand why you did it. It's just sad that it's actually needed.
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    kiwi_whisker

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    #7  Edited By kiwi_whisker

    From a technical standpoint, a tv should have no impact on the 'jaggyness' of shadows. Shadows are created by rendering a shadow map, which is usually a grayscale image (at a specific resolution, say 256x256). Once the shadow map is rendered, the main game scene is rendered, and for every pixel in the main game scene, the playstation checks the shadowmap to see if that pixel is in light or dark. The jagginess is the result of a low resolution shadow map, you are literally seeing the 'pixels' of the shadow map being casted onto the main scene. So to remove jagginess, there a bunch of techniques, the easiest one being to increase the shadow map resolution, but various things like processing time and memory requirements means they have to keep these things very small. 
     
    Long answer to a short question, but its completely to do with how much memory a given track takes up (hence there being more memory available for shadow maps) or how complex the graphics in the scene are, thus allowing more time for shadow map filtering (also remove jaggies) 
     
    you can read a much more full explanation here: 
    http://en.wikipedia.org/wiki/Shadow_mapping

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    yakov456

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    #8  Edited By yakov456

    Not that I care, but the shadows definitely can get pretty jaggy. The thing I don't like is that sometimes they do a weird flicker like they are not solid.

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    thehuntsmen5434

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    #9  Edited By thehuntsmen5434
    @kiwi_whisker:  Thanks for the detailed reply.  It was probably just the demo itself then that was done right, and not the TV or the system.  That's too bad I got excited for a second =(
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    handlas

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    #10  Edited By handlas

    yes...sometimes they are jaggy and sometimes they arent.  I play with the interior view and the shadows look fine majority of the time.  I notice in replays that the cars have some jaggy shadows from time to time but when they are in motion it kind of blurs it so you don't notice.  All reviews I read just say the shadows are horrible and jaggy and don't mention that that only happens on occasion.  This is the full game I'm talking about...not a demo.

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    thehuntsmen5434

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    #11  Edited By thehuntsmen5434
    @handlas:  yea, your right.  Its just one of those things where when you see it, it really sticks out in your memory.  Then when its not happening you don't even think about it.  Out of sight out of mind.  Its easier to harp on the jagged shadows because complaining is easy, but when things work fine no one says much (because their playing =D )
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    Banshee

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    #12  Edited By Banshee
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    Raineko

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    #13  Edited By Raineko
    @thehuntsmen5434 said:

    " I was just at Bestbuy watching my boss hit walls in the GT5 demo and I noticed that all the shadows were perfect.  It was on their Sony Bravia tv that they are advertising right now, running on the PS3 slim.  It led be to think 2 things.  Is it just my old LCD TV and old 60 gig backwards compatible PS3 causing the shadows?  Or was it just simply that the demo's shadows are fine. "

    Wow I experienced exactly the same thing. I went to a media store and they had a really big ass TV and GT5 looked amazing no bad shadows or textures at all.  
    But I have no frickin idea how they did that. 
     
    EDIT: Perhaps they had the demo and it wasn´t there as bad as in the final game but I actually thought it was the real game and they changed something on the TV.
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    FCKSNAP

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    #14  Edited By FCKSNAP

    You're still early in the game and the demo station had all the premium shit turned on. 
     
    Just a guess. I honestly haven't tried it yet.

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    Baillie

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    #15  Edited By Baillie

    You need to get to level 30 to unlock good shadows.

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    deactivated-57beb9d651361

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    Everything I've read about the game screams "rush-job". Graphical glitches, poor quality, the majority of cars lacking polish and so on. Worrying that the development cycle was so long.
     
    I'm not a fan of racing games, on the whole, though.

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    thehuntsmen5434

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    #17  Edited By thehuntsmen5434
    @GetEveryone:  I wouldn't say they rushed it, I think they just committed to way too much content got it all in, and didn't have enough time for the foundation.  To be honest I would've been happy with 200-300 premium cars and no standard cars at all.  Watching a video its hard to say graphically its impressive, but go to the photo thread....... some of those in game photos seriously look 100% real.  PD put so much detail in each of the premium cars its friggin scary, but when their in motion, not so much.  
     
    Guess it depends on the perspective.
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    xyzygy

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    #18  Edited By xyzygy

    The shadows are pretty terrible on my TV too. In fact, on Cote d'Azure, when you go into the underpass it literally looks like the shadows are crosshatched. It looks absolutely terrible.  

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    deactivated-57beb9d651361

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    @thehuntsmen5434 said:
    " @GetEveryone:  I wouldn't say they rushed it, I think they just committed to way too much content got it all in, and didn't have enough time for the foundation.  To be honest I would've been happy with 200-300 premium cars and no standard cars at all.  Watching a video its hard to say graphically its impressive, but go to the photo thread....... some of those in game photos seriously look 100% real.  PD put so much detail in each of the premium cars its friggin scary, but when their in motion, not so much.    Guess it depends on the perspective. "
    I've only seen snippets in videos, and I'm going 100% on other people's claims, so take my opinion with a pinch of salt. I'll likely pick up the game down the line since the actual mechanics are supposedly unparalleled.
     
    With regard to the premium cars comment, that is exactly where I stand and I totally agree. When there is a difference between your models that requires an in-game distinction, you've almost certainly made a mistake.

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