I really don’t get the obsession with being the top level. You get nothing at the top except more things to make the game easier. I understand that you need to be a higher level in some games to be able to play (or be able to survive) the harder parts of the game. Still, it just creates the grinding. The leveling for the simple reason of being a higher level. What happened to actually enjoying a game? Why the design ploys to make us play the game longer? Just make a good game, and we will play it. I like leveling, but why not make it more interesting? How about the lowest level, the first you are when you begin the game, is the best. Best as in, you have everything. As you level up, you lose things, forcing you to adapt and re-strategize. I would find this an excellent challenge, and usually end up forcing my own rules on myself to replicate this in other games.
The obvious issue here, which I agree is a large one, is the content of the best items would only be used by the newer players. That would be a lot of effort put into content that would hardly be used, or not used at all. Perhaps allowing the higher levels to use the items, but don’t let them rank up when using them, would fix that issue. In any case, I believe this will never happen. Gamers these days don’t want a challenge. They are happy living in their world of mindless grinding. If being the best means having no challenge, I’d rather be the worst.
Slaves to the Grind
I really don’t get the obsession with being the top level. You get nothing at the top except more things to make the game easier. I understand that you need to be a higher level in some games to be able to play (or be able to survive) the harder parts of the game. Still, it just creates the grinding. The leveling for the simple reason of being a higher level. What happened to actually enjoying a game? Why the design ploys to make us play the game longer? Just make a good game, and we will play it. I like leveling, but why not make it more interesting? How about the lowest level, the first you are when you begin the game, is the best. Best as in, you have everything. As you level up, you lose things, forcing you to adapt and re-strategize. I would find this an excellent challenge, and usually end up forcing my own rules on myself to replicate this in other games.
The obvious issue here, which I agree is a large one, is the content of the best items would only be used by the newer players. That would be a lot of effort put into content that would hardly be used, or not used at all. Perhaps allowing the higher levels to use the items, but don’t let them rank up when using them, would fix that issue. In any case, I believe this will never happen. Gamers these days don’t want a challenge. They are happy living in their world of mindless grinding. If being the best means having no challenge, I’d rather be the worst.
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