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Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Head Tracking is a concept which allows a game to follow the movement of the players head and change what is displayed on the screen relevant to the players head movements.
MMORPGs, usually action-based, that eschew the traditional class structure in favor of a more customizable form of ability selection.
Games where players can move in any 3D direction: forward & backwards; up & down; and left & right. Descent is a well-known example of this type of movement. It is differentiated from standard FPS movement, which is considered to be four degrees (or five, including jumping and crouching.)
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