@BabyChooChoo said:
There's a decent amount of variation if you ignore repeats, but it's definitely lacking when compared to most of the competition. To go off on a random tangent though, they sure as hell seem to have put the most work into the light armor sets. They seem to have the most variation. I'm sorry, but the medium armor designs are lazy as fuck. There's a few good ones, but most of them are fucking boring. The heavy armor sets aren't as good as the light armor sets, but they're definitely better the most of the medium ones..
@BongChilla said:
Give it time, I'm sure more sets will be released. I have never played GW2 I'm on the fence. Is there any end game outside of PVP?
Nope. You can grind for gear, but you have to run dungeons a ridiculous amount of times.
edit: Well, I think there is a dungeon that open up at 80, but nothing I would consider long term or anything. If you run with a dedicated group, you could probably complete it in a night or something and well...that's about it for the 'endgame.'
Every dungeon in the game has one or more level 80 exploration modes, with all new bosses and cutscenes and everything. Every dungon has a unique looking set of armor and weapon models. There are karma vendors on Orr giving out exotic armor, if your server manages to successfully complete certain event chains. There's more and more, and I don't even know the start of it, because I'm not reading up on the game - just thoroughly playing it and discovering stuff for myself.
There's no endgame shift in GW2, you just play whatever you like best. sPvP, WvW, exploration and open world PvE, 5man dungeons, trading post money grubbin' - you name it. Players usually reach lvl.80 with 30%-40% world completion, and due to downscaling of player level and upscaling of drops, all content stays viable and challenging and appropriately rewarding regardless.
There's just a whole lot of game, and either you dig it, or you don't. That's GW2's endgame.
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