Hey guys, new to Giant Bomb, but it seems like a cool community :)
This post came from the discussion from the latest LincolnCast. It's really good discussion and entertainment, check it out. Sorry this post is so long, I am awful at condensing.
I'd like to give my perspective about the current state of ranger pets. As someone who basically only played ranger to level 35 and did a bit of everything during the BWEs. I'd welcome any corrections/discussion you'd like to add to my points here :)
First thing, you can still swap pets to revive them at this stage, people thought it was removed as it was in the leaked notes before the BWE however it did not eventuate. Swapping pets has a long cooldown in combat though (but out of combat it's basically instant).
It should be noted that I saw large improvements between BWE1 and BWE2 on pets, however there are still major issues at this point. The biggest problems I've come across with them are:
- Pathing. Examples include running around cliffs instead of following over them; not being tethered closely enough (ie. if I stop, my pet runs past where I'm stopped and aggros a mob in front of me; this could potentially wipe a group in a dungeon. I think this is a lag issue as the pet just seems to take a second to realise you've stopped).
- Responsiveness. Going from passive to attacking often fails to function, or occasionally even if it shows attacking the pet remains passive or vice-versa. I feel if this was fixed to a point of extreme responsiveness it would allow a ranger to micro the pet in order for it to dodge to some extent (and hence increase survivability on pets that aren't bears). Aside from this, hitting F1 for a pet to attack doesn't always work either.
- Ability Delay. This is particularly applicable to their unique abilities which you have to activate (F2). Often you'll hit an ability, it takes a little while to register, then there's an animation (such as a leap, roar etc) that takes another couple of seconds before the effect is applied. This often results in >3s ability delay. In some cases it's better to just let the pet auto-attack atm.
A lot of complaints have hinged around pet survivability, and there's a few options to fix this. One is, as you mentioned on the podcast, to give them dodge AI. This is probably really tough to implement though, and I'd be worried that it would dodge the wrong way or wouldn't be reliable. Or you could just give them all more HP/toughness. This creates other problems though, mainly in sPvP where pets seem pretty good at surviving tbh. Also there's no reason to take a tanky bear/drake if the cat/bird is survivable enough, as they do tons more damage.
Another option is to have them negate most AoE damage. This would help a little in some situations (mainly WvW), however it's worth noting that the combat in GW2 works such that a swing with, say a greatsword, is always a cleave as hits trigger on where the swing is, not on the target specifically. A lot of big mobs have these sort of cleaving attacks. So you end up rigging the damage input to the pet being basically no damage (if it negates cleave), or just big negating other AoE in which case the cleave kills them anyway. The latter still might be the best option though, it probably would help. Personally I think if they fix everything else, especially responsiveness, pet survivability will see a marked increase and once rangers learn to micro the low HP pets will be used more as they output some insane damage (see lynx).
Another side note to all of this is the ranger's utility skills. Currently 3 of them are missing from the build and all of these are likely to involve pets (as utilities are sorted into groups of four and currently the 'pet' group only has one skill). This may influence how pets function, however I don't want to see them hinging on these skills as obviously a lot of the time you may choose other utilities that better complement your build. The one skill that currently exists is 'Search and Rescue', which directs your pet to go rez an ally (85s CD).
Here's hoping the pet stuff gets fixed before launch (and hopefully BWE3) as they said in the recent interview!
TL;DR: It's the same pet problems we all know and hate by this stage. IMO Responsiveness needs fixing first, then we can debate the other stuff. Thoughts?
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