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Concept »
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
A person, often a gypsy woman, gifted in diviniation through some kind of inate power or mysticism, usually with the aid of a crystal ball.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Nomads are people with no permanent settlement.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
The act of buying a particular good for a low price at one location, and selling it at another location for a higher price, resulting in a profit.
Items in a game that exist for the purpose of being purchased by the player and then sold for a profit within the game economy, but do not otherwise affect the gameplay. Trade Goods usually imply that the inhabitants of the game world both produce and consume these goods in limited quantities.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
Werewolves are humans that can shapeshift into wolves or wolf-like creatures. They often have strength and senses that surpasses those of both humans and wolves.
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