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The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Content released frequently, every release contains a small portion of a whole story.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
eSports is the rising phenomenon of competitive gaming backed by professional content delivery and solid corporate sponsorships.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
A main menu background that changes scenery as the game progresses.
A door that players must go through to exit the level
A crosshair which becomes larger when the player shoots or moves which decreases accuracy, discourages shooting on the move and promotes firing in small bursts.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
NPCs in many games who serve no purpose but to die, sometimes in vast numbers or sometimes alone in a dramatic fashion. They often lack names and aren't valuable to the story in any way.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
In many games there lies an ominous pressurized gas tank within the levels to help or harm the players. These tanks are filled with many different types of combustible gases that either explode on impact or have physics applied to them and rocket propel themselves across the level.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Receiving damage or dying as a result of falling.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
A Final Boss encounter against an opponent designed to look like/represent a fetus.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First person hugs are a design challenge. How do you communicate a hug in a first-person game without it being super awkward?
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
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