@Gamer_152: I've mostly been going on actual playing, not the kill cams, which ARE awful, but I feel like that's a combination of network stuff and magnetism. And I doubt it's going to show a guy's aiming being erratic (in a way that look very human-error more than network-interpolation/errors) with the guy he's shooting at moving smoothly, and most of his shots hitting the face.
@Cramsy said:
The kill cams are really off sometimes and it feels the same as the other games to me
Please, tell us more about how good you are on the PC and your auto-aim free roots
PC games don't have auto-aim, and usually a lot less interpolation on shots, and less "give" on shots. It's a simple fact. You don't need to be a dumbass just because I offered a potential reason I was over-estimating the issue in the game.
That said, I think auto-aim is fucking way overdone in shooters today. You shouldn't be able to run circles around a guy and have the game practically do the tracking for you. Especially when you're trying to look past him to shoot a guy over his shoulder. I actually end up finding it a hindrance in most games now that I've adjusted to not having it. I understand why it's there, but I hate that no game lets you turn it off. It should absolutely be a matter of taste that the player can choose to toggle.
@Gravier251 said:
The auto aim/bullet magnetism has definitely been present for some time now. It does help alleviate the issue with controllers being less precise.
I'm not too sure on Halo 4 but I can recall it was pretty extreme in Halo 2, especially with the whole "swipe snipe" thing being possible. Reminds me of a rather old video that pointed out the aim assistance on it. Seems it was re-uploaded relatively recently to youtube: https://www.youtube.com/watch?v=ocyYwLCDyCU
At about 2:02 in shows a pretty huge margin of error for the shot and the video is recorded in split screen so latency, etc. Is not an issue.
Anyway, aim assist on consoles is kind of necessary though it can be a bit much sometimes.
I would argue auto-aim is not at all needed, but that's just my perspective. And I remember the Halo 2 stuff, but as far as I remember, Halo 2 was the absolute worst offender. I know they tackle that stuff a lot in Halo 3, and by the time Reach came around, if you had a good connection, you felt like you were getting hits you should be hitting, missing ones you shouldn't pretty much all the time. Halo 2/3 might have also felt a little more forgiving because of the BRs burst fire making hits a lot easier (compare using the carbine to the BR, for example. I missed all the time with the carbine in H3, but never with the BR).
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