Something went wrong. Try again later
    Follow

    Halo: Reach

    Game » consists of 13 releases. Released Sep 14, 2010

    A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.

    Halo: Reach, duel wielding.

    Avatar image for madhatter985
    madhatter985

    7

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Edited By madhatter985

    Was it worth it taking duel wielding out of Reach. Is it a good thing or a bad thing

    Avatar image for madhatter985
    madhatter985

    7

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By madhatter985

    Was it worth it taking duel wielding out of Reach. Is it a good thing or a bad thing

    Avatar image for kennypowers
    KennyPowers

    252

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By KennyPowers

    Never missed it.  The return of the scoped Magnum /lack of SMG's meant it would be useless. 
     
    Also, this isnt exactly a blog post

    Avatar image for zyn
    zyn

    2765

    Forum Posts

    603

    Wiki Points

    0

    Followers

    Reviews: 12

    User Lists: 1

    #3  Edited By zyn

    It didn't matter to me.
     
    If there was, I would use it.  If there wasn't, I wouldn't care.

    Avatar image for kariyanine
    kariyanine

    302

    Forum Posts

    82

    Wiki Points

    0

    Followers

    Reviews: 30

    User Lists: 1

    #4  Edited By kariyanine

    I don't miss it at all.

    Avatar image for blueblur1
    Blueblur1

    352

    Forum Posts

    3580

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #5  Edited By Blueblur1

    It's really unnecessary and I don't miss it at all. Dual wielding wasn't really useful in Halo 3 anyway.

    Avatar image for pbhawks45
    pbhawks45

    819

    Forum Posts

    1045

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 5

    #6  Edited By pbhawks45

    What an insightful blog post.

    Avatar image for spacepenguin
    SpacePenguin

    497

    Forum Posts

    425

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #7  Edited By SpacePenguin

    I didnt usely duel wield in halo 3 anyway so I didnt realy miss it much.
    Avatar image for tranquilchaos
    tranquilchaos

    585

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    #8  Edited By tranquilchaos

    *dual

    Avatar image for deactivated-61665c8292280
    deactivated-61665c8292280

    7702

    Forum Posts

    2136

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    I really liked dual wielding in Halo 2 and 3, but I felt two things about it, things that were probably a bit conflicting. 
     
    A) The mechanic was a natural extension of the mechanics of the original, especially with the inclusion of so many small-arm-sized weapons in 3. To justify it narratologically, the Master Chief was facing higher stakes and needed to consult as many weapons as possible to defeat the Covenant/Flood forces.  
     
    B) From a game design standpoint, it worked in Halo 2. The Assault Rifle was gone, and there was no mid-range rapid-fire weapon that you could fall back on, with the rise of the Battle Rifle. However, upon the return of the Assault Rifle in Halo 3, dual wielding was basically a superfluous mechanic. There were few situations dual wielding could get you out of that Assault Rifling couldn't. And on top of that, dual wielding was a limiting tactical choice, since you dropped the secondary weapon whenever you tried to melee or wanted to throw a grenade. It was redundant, ultimately.  
     
    So, for Reach, it made sense to remove dual wielding as a result of B, but also because it was the game that went back to explore the core of the Halo play-design. This was not only a swan song for Bungie, but a massive throwback to the original game. And as such, there was no necessary term for the inclusion of dual wielding.  
     
    Plus, for a Halo fan like me, who likes to go through all the Halo campaigns in a single, several-day, marathon run, the removal of dual wielding means there is a lot more flexibility for me when I want to choose how I want to organize future campaign runs. Reach can go at the beginning now, before Combat Evolved, as a natural extension of that game, whereas it'd be a significant shock to play through a game that had all the playability cues of Halo 3 and then move on to a comparatively-gimped Combat Evolved.  
     
    Don't forget, by the way, that ODST didn't have dual wielding either. And that game played really well too. I don't think anyone misses it. 

    Avatar image for madhatter985
    madhatter985

    7

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #10  Edited By madhatter985

    THANX ALOT EVERYONE.

    Avatar image for djeffers03
    Djeffers03

    2537

    Forum Posts

    753

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #11  Edited By Djeffers03

    I never used it in Halo 3 and didn't miss it at all in Reach.

    Avatar image for threeve
    threeve

    205

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #12  Edited By threeve

    I've been playing a lot of ODST firefight lately after recently playing through Halo 3 and ODST campaigns on legendary and I have to say I never liked dual wielding, probably didn't use it a single time unless out of desperation in the Halo 3 campaign, don't miss it at all in ODST and certainly won't miss it in Reach.
     
    The biggest problem I see with dual wielding is that in order for it to be balanced, the one handed weapons must be weaker than the two handed weapons.  This means there are a lot of crappy weapons sitting around that I never felt like picking up, and remember SMG starts in halo 2?  That in combination with being locked out of grenades and melee made DW a novelty and nothing more.  Something to make MC look badass on a game cover.

    Avatar image for babblinmule
    babblinmule

    1280

    Forum Posts

    46

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    #13  Edited By babblinmule

    I never used it in Halo 3 because like Ragnarok said; the Assault Rifle pretty much nullified its usefullness. Although the SMG + plasma rifle combo in Halo 2 at mid-close range was borderline God-like. 
     
    But its been over 3 years since the days of Halo 2 now, so no, I don't miss it.

    Avatar image for mikkaq
    MikkaQ

    10296

    Forum Posts

    52

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #14  Edited By MikkaQ

    I like it, dual wielding never caught on with me, and it kinda allows for a similar weapons dynamic to Halo 1. 

    Avatar image for consaw
    Consaw

    269

    Forum Posts

    2289

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    #15  Edited By Consaw

    I used it so rarely that I haven't even noticed it was gone. 

    Avatar image for azteck
    Azteck

    7415

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #16  Edited By Azteck

    I do miss dual-wielding needlers at times, only because it was so insanely over powered. The explosions made me chuckle.

    Avatar image for big_jon
    big_jon

    6533

    Forum Posts

    2539

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 18

    #17  Edited By big_jon

    Good thing by far.
    Avatar image for fentonalpha
    fentonalpha

    932

    Forum Posts

    8

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #18  Edited By fentonalpha

    Halo Reach may as well just have DMRs and Sniper Rifles in it and nothing else... that's all anyone i have played against uses.
    Looking forward to the release of "Halo: Jumping Coward Sniper Bitch Squad"... or J.C.S.B.S for short.

    Avatar image for angryredplumber
    AngryRedPlumber

    273

    Forum Posts

    1280

    Wiki Points

    0

    Followers

    Reviews: 10

    User Lists: 8

    #19  Edited By AngryRedPlumber

    It's absolutely a good thing.  I think basically all of the changes they made in Halo 2 were bad ones, so it's nice that they have finally reverted back to many of the ways of the original Halo.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.