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Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
User Generated Content describes any content the end user produces to add onto the content given by the developer. User Generated Content has grown in popularity, with LittleBigPlanet, Forza Motorsport 3, ModNation Racers and Spore being great examples.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Games which allow players to interact with others over the internet.
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