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A game mechanic that adjusts the difficulty of the game automatically during gameplay as a result of the player's performance.
A style of gameplay where players must navigate a vast stream of projectiles.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Levels that progress forward by themselves at a fixed rate.
Death is permanent. But you can get a second chance and start were you left off, at the expense of experience & gold.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A bullet pattern is a top-down or side-view barrage of bullets, in a repeating pattern, that the player must dodge (or in some cases the player must hit the bullets).
Give's players the ability to curve the path of a bullet and manipulate it's effect
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
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