If there is something that is always indicative that I like a game, it's that I bother making an attempt and/or defeating any optional difficulty setting the game may offer. Sometimes it may just be the hardest difficulty, but at other times it's usually something that goes beyond that, and is only unlocked upon beating the game once or something. However, these optional modes can often vary in quality, and in perceived cheapness, so I want to know; which games featured the best or worst hardcore modes? (Games with just regular difficulty settings can also apply).
I'll get the ball rolling with three examples.
Resident Evil 4 Professional: I love this mode, it is fantastically balanced and creates differences that go beyond upping enemy health and damage. Bosses remain largely the same, and some cheese tactics are still possible (such as playing jumping jacks with Krauser on a ladder), but the main enemies of the game are way faster to react and close in on you. There's a reason this mode is locked until you complete the game at least once; it demands you to know what the layout of the game and it's levels are, as well as your own optimised upgrade route. Plus you unlock a laser cannon by beating this.
The Evil Within Akumu: I liked The Evil Within enough to begin a playthrough of this mode, but holy shit. It's whole gist is basically that everything kills you in one shot, meaning that you are perpetually one slip-up away from death. It seems both lazy and cheap. It does force me to consider the whole environment, and actually use hay bales to ignite enemies, so mission accomplished, I guess? The game just does not feel as though it was made for a mode like this. Still going to try to complete it.
Bioshock Infinite 1999 Mode: Played this through to completion as well. Hey, do you like being perpetually behind cover and never making any daring moves ever because every enemy absolutely shreds through you? It basically ends up just being a 'super-hard' difficulty, rather than actually adding anything new to the experience, as was claimed by Irrational. The fact that gear drops in Bioshock Infinite are randomised every time means that there is also 0 overall strategy to game progress. You better just hope you get the shield pants sooner rather than later.
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