@djames216: Yeah, it'll be fun to mess around with the new cards, and I hover between rank 18 and 14 most of the time anyway, because I don't have enough legendaries and epics to make the top tier decks, and I wouldn't really care to do so even if I did have them. Much more fun to just make stupid decks with whatever cards you feel like using, even if they aren't the "optimal" cards to be playing in the current metagame.
Seriously though, I think a lot of the digital CCGs release new cards too slowly. While Magic (and Pokemon and Yugioh and everything else) release sets frequently to keep making money, it also keeps their metagames constantly shifting and interesting (at least in the case of Magic, I can't vouch for the others). Hearthstone has been out, playable, in a relatively final state, since like late 2013, so I kind of expected the designers would've cooked up more than 30 cards.
Voidcaller tries to fix the part where Warlock demons have super risky Battlecry drawbacks that aren't worth it (Felguard, Void Terror, and Pit Lord are all pretty bad, and almost never get played, so Voidcaller helps get around their Battlecry). While it helps, I doubt it will displace everybody from just playing Warlock as the "draw a zillion cards" class and barely play any demons. The Priest card, Dark Cultist, is kinda just a medium-sized Temple Enforcer, which is already a pretty boring card. The Shaman's card, Rebirth, is interesting with all the Deathrattle going around, but people already don't play Ancestral Healing or Ancestral Spirit, like, ever, even at very casual ranks (like 25-16). The other class cards I think are a little more interesting, I'll give them that, and since they're all common, it shouldn't take too long to get to try them all out.
The neutral cards are the big unknown. So we'll see.
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