Hey guys! A lot of HS players like to share their ideas on what new cards could look like, and multiple sites offer easy ways to create the cards you always wanted Hearthstone to have. I thought it would be a good idea to have a thread where our creativity is put out there and discussed with other users. So, without further ado...
Let's start simple. Relentless Sentinel is a late game catch up mechanism that you play once things kind of got out of control with aggro; it would be pretty nice to play it as a 3/10, but it's situational and terrible against control. Nonetheless it gives you a turn to breathe and will kill off a lot of garbage during its time on the board.
Frostschool Arcanist is a simple Frost Nova effect on a body that you can then use to trade with a key target. I decided not to give it Healbot stats because I think Frost Nova is much better at halting aggression than healing, and it gives you an extra turn of dictating trades.
Vindicator Maraad is a 3 mana Annoy-o-Tron with +1/+1; however this means that it can actually very effectively kill small stuff. I opted to make this card a legendary because I think having 2 of them in your deck would make it too reliable against aggro; having only one means that you still have to have some other anti-aggro tools.
I originally wanted to make a One with the Elements for Paladin but I figured Shamans are in more of a desperate need of both card draw and heals; they would now be getting a mini Lay on Hands. A very versatile card, gives you breathing room against aggro and tools against control.
Cleanse the mighty is meant to be an answer for OTK decks; I wish I could give it to all classes, but as of now this is a Paladin only secret. This shuts down Patrons, Leeroys, Thaurissans, and forces combo decks to have a back up plan.
Paladins are, along with Druids, are a class that lacks hard removal, and Aldor Peacekeeper doesn't cut it when it comes to dealing with powerful effects that have to be answered now; hence Render Mute. Mana-for-mana this could probably cost 2, but a cycleable silence would be such a versatile and reliable effect that I feel it should be more of an investment.
Now on to the fun stuff! Stern Blademaster is an instant shutdown of small minions, hence the poor stats - and no, he doesn't have an aura effect! This would be a debuff similar to humility and would suddenly shift the balance of the board. It would also make it difficult for both players to play new minions because 1 and 2 attack minions would be unable to attack - of course you put him in a deck in which you can take advantage of this!
Chen Stormstout will gradually weaken the offensive potential of the board - the effect he has is stackable and also permanent, not an aura like Sotrmwind Champion. He as well renders low attack minions useless pretty quickly, but you also probably don't want to keep it on the board constantly because he will affect your minions too. I particularly like the flavor on this one - he just throws a giant driking feast and slowly erodes the strength of anyone beside him...
Tyrande keeps her healer reputation and prolongs the game for an extra turn or two. Casting her against a full board and before an AoE spell would be a huge life swing, but your opponent also gets the benefits of her blessings.
Varian is definitely the craziest of the cards I've made. His presence completely shuts down all petty creatures. However, you can't abuse this and use your big minions to just rush face, you actually have to get through your opponent's minions. This would make for an interesting scenario where the previous aggressor now has a barrage of taunts which he can abuse to protect his bigger minions and secure favorable trades. Varian would completely shift the state of the game until he's somehow gotten rid of.
You've probably noticed that most (if not all) of these cards have been created with anti-aggro in mind :p These are just some tools that I think would be fun to have in Hearthstone compared to the current meta. Realistically, probably only 3 or 4 of these could be added to the game to not make it radically different. Feel free to give feedback and, most importantly, show your own cards - maybe some aggro players out there will show me the cards they would like to see?
For an easy to use card creator, visit Hearthcards.net.
For more interesting card ideas to check out, check out Mekkatorque's Workshop and Fullas Games.
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