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The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
A downward kick occasionally combined with a jump. The Pumphrey Brothers favorite kick. It is used to crack open crates.
Neglectful and/or abusive parents and parental figures.
Betrayal is when a person breaks the trust and faith that others have placed in them.
A sport in which the player throws a ball down a lane in order to knock over 10 pins that are set up in a triangular shape.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The new badass way to look, as seen on 90% of hit video game covers.
Typically found in fighting games, combos are a series of strung-together moves.
The comic relief is a character, other than the main character, who is meant to add humor and lighten the mood of the game. These characters are usually very dumb or very witty, and are usually very talkative.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Electric Wind Godfist (最速風神拳 Saisoku Fūjinken or Fastest Wind Godfist) is an enhanced version of the Wind Godfist attack in the Tekken series, and a signature move of the Mishima clan.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
Mustaches are often found on the evil villain of cartoons to let the audience know just how evil they are, or used in parody of them.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
The last boss you face in a game, usually representing the final climax of the game.
Not all elder people are kind.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
"Hand to hand. It is the basis of all combat." -Gray Fox
A character from the Tekken series.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Content such as modes, characters, maps, ect. that are exclusive to a single platform in a multiplatform game.
The act of mimicking a dead body in order to fool an adversary.
These games, franchises, characters, or companies have some connection with PlayStation Home. They could have some related digital wares available, have their own Space, or even be playable.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
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