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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
They crash when they're supposed to drop you off, they get assailed by RPGs when they come to pick you up. Sometimes, they're eaten by huge monsters. Why do video games hate helicopters so much?
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Like its airborne cousin, the Helicopter Boss, the Tank Boss is a large and stubborn metallic adversary.
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