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Game » consists of 0 releases. Released Mar 31, 1998
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Classes are different archetypes and playstyles that players can choose to play their game with.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
Sometimes you want a challenge, sometimes you wanna coast.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Games which allow players to interact with others over the internet.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The engine for the original Quake, written by John Carmack and Michael Abrash.
QuickLoad allows the player to rapidly load their progress in a video game, generally is most seen in computer games.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Classic form of numbering that gives things a more regal feel.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The Serpent Riders, D'Sparil, Korax, and Eidolon, were a demon triumvirate within the Heretic franchise that commanded terrible magics and possessed knowledge of interdimensional travel. At present, all three of the Serpent Riders are deceased.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Originally recorded in 1951, this sound effect has appeared in numerous films and video games.
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