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Concept »
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
A group of unruly Hylian children, led by Ivan, on Windfall Island. Link becomes an honorary member after he beats them in hide-and-seek, and they subsequently change their attitude and apologize to Mrs. Marie, their teacher.
One who murders three or more people within a relatively short time span.
The shell game is a short-con "gambling game" used by confidence tricksters. It requires three shells (or similar) and a small ball. The shell game can also be played fair, without cheating.
Players must repeat a series of inputs, dictated by the game, in order to progress. It is very similar in nature to Simon Says, or more accurately, the electronic game, Simon.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
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