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There's nothing cooler than planting a bomb, turning the camera around, and walking away nonchalantly as it blows up behind you. As everyone knows, true heroes don't look at explosions.
The 3rd stage after being spotted in the Metal Gear Series.
The Central Intelligence Agency, or CIA, is an arm of the US government devoted to espionage activities. The Agency plays a significant role in plenty of games.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
When your character is saved in one game and is usable in other games.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
A professional cook. Chefs are often overworked and very sensitive about their cuisine.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
The new badass way to look, as seen on 90% of hit video game covers.
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
A Christian holiday widely celebrated in the western world. It is often associated with festive spirit and presents.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
CQC and CQB are close range combat techniques.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Video games that pick up the story where a movie, book or comic left off.
Due to crafty camera angles and conveniently placed objects in the environment, the nudity in the scene is obscured from view.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Games involving characters that round up local hoodlums for the good of the community.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Crows are familiar over much of the world: large, intelligent, all-black birds with hoarse, cawing voices.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
Cutscenes that do not take into account the specific gear that the player has equipped.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
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