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Ability to see a character's body in mirrors, water, or other surfaces.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Some games bought at physical stores and online retailers can be activated on Steam using its CD key. Some come with compulsory Steam activation, while for others it is optional.
Characters that are designed to be scantily-clad.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
The ability to move around a piece of cover in usually a 3rd person view, seen in games like Deus Ex Human Revolution, Mafia 2, or Uncharted 3.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Games that involve the player saving a president from being killed, kidnapped, or otherwise harmed.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
SecuROM is a controversial form of DRM, most famously used on EA's strategy game Spore.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
With the advent of dynamic lighting, some games allow the player to remain hidden by simply using the shadows instead of the line of sight.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
A hairstyle, sans hair.
Shooting ranges are often used in video games as a means of improving the player's reflexes and aim in armed combat situations.
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
Games with characters that sing.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
Eliminating a target with a long-range rifle.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Citizens of the Union of Soviet Socialist Republics, which was a country that emerged after the Civil War in The Russian Empire.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
An event in a video game in which the screen is split up into multiple frames to give the player better overview of everything that's going on.
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