Well, a cold front hit the Midwest hard and made the past two days negative 10-20 degrees with wind chill, so I spent way too much time sitting in front of a TV plowing through this game. I'm at just over 35% by the game's tally with nearly equal distribution of content (12 main quests, 12 side quests, 8 errands) ... and I've still got about 50% of the map shrouded in fog. The trophies say I'm in a pretty spoiler-laden portion of the game for most as I'm on pace with around 6% of PS5 players so I'll speak pretty non-specifically.
I think they've done a really great job of making all this stuff I was worried wouldn't be the most interesting stuff in the world quite interesting if ultimately hard to keep track of. There are so many characters, all with abstract/"tribal" names that can make them hard to remember whether I'd heard other characters mention them before. So while it has ultimately all turned into mush in my brain, I can't say that I've been disinterested by anything in the moment. And the main story is, to this point, quite interesting. Can't say I saw any of it coming.
The combat is at a point where it's spiraling in its breadth of builds and options at this point. Trouble is, because it's neither the best versions of the armor or weaponry I could possibly have, and I think I know what the game wants me to do to get it...I'm struggling to decide if I want that stuff badly enough to completely sideline the main story until I have it, or just accept something else I'm starting to ponder...that this game is more conspicuously designed to be play forever than the first was, and I should just get along with the main quest before using all this side content as an excuse to keep fooling around with the myriad weapons, gadgets, new enemy types and challenging side content, as most of the side quests and even some errands have stood out mostly for being far more dangerous than their similar-level main quests. Not really sure where the next 10-20 hours will take me in that regard, either.
All told, for me, Zero Dawn was essentially a perfectly paced campaign with just the right amount of combat complexity and puzzle solving. Forbidden West, as I said in the "positive things" thread, is giving me some kinship with big fans of DOOM Eternal I couldn't muster before. For one example, the shift from a limited but easily expandable inventory to an essentially unlimited inventory that is nonetheless artificially limited by expandable (through very hard to find materials) pouches, a seemingly static amount of items you can keep in your "inventory" on a given journey, and a completely unexplained "stash" that Aloy can't stop talking about you need to visit to re-up those static "inventory" stocks. It's...almost pointless, other than clearly trying to drive players towards more diverse playstyles and considering a given play session as more of an expedition than you ever would in the first game.
This is everything I loved about the first game - plus some Mario Kart, weirdly enough - dialed up to 15 in a way that makes it not feel so bizarre that I feel something like 2/3 of the way through the story and yet I've still barely scratched the surface of what's in this thing. I can completely understand why that would be off putting for a lot of people who put their hands on this game and I'm not surprised the subreddit has had a more mixed reaction to this game than one might've expected from a sub that's been about as active and passionate as Bloodborne's the past few years.
Unless I see something I wanna respond to this is probably the last big update summary I'll post in here, at least until the endgame or more people start getting into the thick of it and posting their thoughts here. I'll leave you with this: Spike Throwers might be the new meta. Seek the rare ones.
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